Advice on a particular strategy?

Hi all

I have been struggling to achieve a particular way of playing that i want.... My goal is not to win, but to level up and research all the technologies so i can see what can be achieved in the game.

I almost succeeded In an earlier game version, on a large map, beginner difficulty, i had half the map and 1 AI opponent who had the other half. I had heaps of hero's in the border city which continue gaining experience with all the silly AI attacks and my sovereign was kept busy chasing goodies. The out of memory error slowly intensified to the point it was happening every three turns at which point i could no longer bear it and stopped playing that game.

Now i noticed in the latest patches description that the memory leak issue is improved, so i have been trying to get the same type of game going again except this time on easy difficulty level. But every time i try a new map, there's little or no gold to be found?? I can expect at best, only 2 gold mines for my half of a large map, this is useless! Then i noticed the AI had plenty of gold, so i started taking his cities but then his stupid sovereign counter attacked, died and the game ended. I don't want to end the game, i just want a bit of gold so i can move things along a bit, is that too much to ask?

I do not want to add more than 1 AI, but i can see this is what i am going to have to do if i want to be able to recover a reasonable amount of gold! any thoughts?

7,242 views 20 replies
Reply #1 Top

I do not work to work but I still want to eat and have an internet connection go skiing and entertain myself and family... somethings are just mutually exclusive. 

Add more AI's so you can take one over and have its gold mines.  Problem solved - Q.E.D.

Reply #2 Top

Quoting Gene1966, reply 1
I do not work to work but I still want to eat and have an internet connection go skiing and entertain myself and family... somethings are just mutually exclusive.
End of Gene1966's quote

And if i want to go fishing, i take a fishing rod..... er, um well this is actually about a computer game called 'Elemental'.

 

Add more AI's so you can take one over and have its gold mines.  Problem solved - Q.E.D.
End of quote

 

yes, but any strategy other than the one i already mentioned?

Reply #3 Top

Elemental is not really designed such that you can see everything in one game.

Reply #4 Top

Quoting Cruxador, reply 3
Elemental is not really designed such that you can see everything in one game.
End of Cruxador's quote

 

Yea with regard to things that are randomly generated with the map.... and that impacts how your sovereign develops as well. The technology tree etc will be the same each game.

 

With regard to minor factions, i have seen one in an earlier game version but since updating to 109E i have seen none at all, ever (yes they are enabled)? If i could find one of those, at least i could sell materials for gold?

 

But i am leaning towards the idea now of shoving in more AI's then taking them over. Once my sovereign has Inferno, i find he is pretty much unstoppable at this difficulty level.

 

Edit: i can change each AI difficulty level rite? So i can put all the extra ones on 'beginner' level and my real opponent on 'normal' Hmmm but then how do i know where they will spawn on the map?

Reply #5 Top

Why don't you add more gold mines in the map editor?  Its the only thing I can think of....

Reply #6 Top

Hi all

 I don't want to end the game, i just want a bit of gold so i can move things along a bit, is that too much to ask?

End of quote

 

Why would anyone want to play a game past the point they've won?

There's no enjoyment to be had: no challenge, no fun.

Reply #7 Top

Quoting semperincomitatus, reply 5
Why don't you add more gold mines in the map editor?  Its the only thing I can think of....
End of semperincomitatus's quote

 

I looked at the map editor, I have no idea what it is doing? Also it seems rather determined to split into two separate continents with a large map.

Reply #8 Top

Quoting cpl_rk, reply 6



Why would anyone want to play a game past the point they've won?

There's no enjoyment to be had: no challenge, no fun.
End of cpl_rk's quote

 

For me, the main question is not weather or not i have the power to win but weather or not i have a worthy opponent. I have indeed quit games in Elemental when i felt the AI was just to pitiful for me to bother continuing. But the game where the AI leader killed himself, i felt he was a worthy opponent still and i had wanted the game to continue.

Reply #9 Top

My suggestion (and this may sound odd but I will explain) is a large map with all AIs on ridiculous difficulty.  Ridiculous AIs get a lot of resources around their cities so you can take over a few of them.  You want lots of AIs because then you can be on friendly terms with a few of them so the game won't end if one sovereign suicides itself on you, just don't alliances.  Also if you can manage to be friendly with your bordering factions you don't have to worry much about attacks since they provide a buffer, unless you want wars.  Large maps are best (I think) because there's lots of wandering monsters you can level up on if you don't want to pick on AIs.

The only downside is that large maps are more prone to out of memory errors, so perhaps a medium map would be better, hard to say since some people seem to be able to play to turn 500+ and I can barely get past 250 (haven't played with 1.09e yet).

This is the set up I used when I wanted to do the same thing.  A little bit of city spamming (I controlled 1/3 of the map) and I had pretty much everything by turn 250.  I played 250-300 but was just researching whatever because there was nothing left I wanted to experiment with.

 

Edit: just read the interim posts a bit more thoroughly and noticed you mentioned the normal difficulty being your real opponent.  In this case ridiculous may not be the best setting for you.  But there's 2 things to consider:

1) More AIs = more resources on the map because of starting location resource seeds, and

2) Higher difficulty AIs = more resources on the map because as difficulty increases they get more resources seeded near them.  Ridiculous setting it's not uncommon for them to have 6+ resources connected to their first city.

Reply #10 Top

Quoting Mystikmind, reply 7


I looked at the map editor, I have no idea what it is doing? Also it seems rather determined to split into two separate continents with a large map.
End of Mystikmind's quote

Yeah, I know what your talking about.  The create new map function is broken I think.  There are alot of pre-made maps already in the game.  What I do is usally load one that is close to what I want, edit it a bit until it is perfect, set a fixed starting position where I want to start (or where I want certain AI to start), etc. 

Or you can use the random map generator https://forums.elementalgame.com/395529 and then load that map in the editor to add more gold mines.

I orginally I started doing this not because of gold, but because I could never find enough elementium. 

Reply #11 Top

Well i was trying the game last night with more AI's (4) on a large map, on easy level.  I could not set one of them to 'normal' difficulty due to not knowing where they will spawn on the map.

I got a very odd map indeed, it is like a racetrack going around with roads in place. The problem i encounted was that i could not get enough materials early on even tho i was flogging treasure like there was no tomorrow (hat about 5 or 6 hero's spread out across the map) - if i see another midnight stone I'm going to throw my computer out the window!! This one thing strangled my development so badly that by the time i did get a few other cities going, the closest AI was way stronger than me (even on easy level) and i could not take him out. This is the first game i have played where materials was an issue, in every other game i played so far, treasure has always come thru on this. But i think the map was a bit funky somehow because there was way too many midnight stones, and the character level changed based on which part of the map the character is on!! I discovered this when i had a big pile of level 2 treasure in one section, and i sent a level 2 hero there to collect, but when he arrived, he was level 1!!!

 

Anyway, i think my best option is the map editor, i will try and get it to work again tonight if i can!

Reply #12 Top

Quoting Dhraconus, reply 9
My suggestion (and this may sound odd but I will explain) is a large map with all AIs on ridiculous difficulty.  Ridiculous AIs get a lot of resources around their cities so you can take over a few of them.  You want lots of AIs because then you can be on friendly terms with a few of them so the game won't end if one sovereign suicides itself on you, just don't alliances.  Also if you can manage to be friendly with your bordering factions you don't have to worry much about attacks since they provide a buffer, unless you want wars.  Large maps are best (I think) because there's lots of wandering monsters you can level up on if you don't want to pick on AIs.
End of Dhraconus's quote

 

That's funny, it's actually easier to create a stonger empire faster on ridiculous with more empires. Higher difficulty = easier game!

I've never had a problem with resources, ever, except running out of crystal, but I always play on large map, faction altar which starts with 10 metal and mineral, ridiculous setting, max number of AI. 

But, that's supposed to be the most challenging game.

Reply #13 Top

Quoting Mystikmind, reply 11
Well i was trying the game last night with more AI's (4) on a large map, on easy level.  I could not set one of them to 'normal' difficulty due to not knowing where they will spawn on the map.

I got a very odd map indeed, it is like a racetrack going around with roads in place. The problem i encounted was that i could not get enough materials early on even tho i was flogging treasure like there was no tomorrow (hat about 5 or 6 hero's spread out across the map) - if i see another midnight stone I'm going to throw my computer out the window!! This one thing strangled my development so badly that by the time i did get a few other cities going, the closest AI was way stronger than me (even on easy level) and i could not take him out. This is the first game i have played where materials was an issue, in every other game i played so far, treasure has always come thru on this. But i think the map was a bit funky somehow because there was way too many midnight stones, and the character level changed based on which part of the map the character is on!! I discovered this when i had a big pile of level 2 treasure in one section, and i sent a level 2 hero there to collect, but when he arrived, he was level 1!!!

 

Anyway, i think my best option is the map editor, i will try and get it to work again tonight if i can!
End of Mystikmind's quote

I've never had the experience of a hero changing levels, but I know the map.  That map has a figure 8 of roads, well more like a really squished 8.  That map is almost always heavy on heroes for whatever reason and the roads make getting goody huts easy.  I can say it's not the map that caused the excess of midnight stones, but that does happen sometimes.  Still other times you have the quest and can't even find 2 let alone the 3 you need.

Reply #14 Top

Quoting Dhraconus, reply 13
I've never had the experience of a hero changing levels, but I know the map.  That map has a figure 8 of roads, well more like a really squished 8.  That map is almost always heavy on heroes for whatever reason and the roads make getting goody huts easy.  I can say it's not the map that caused the excess of midnight stones, but that does happen sometimes.  Still other times you have the quest and can't even find 2 let alone the 3 you need.
End of Dhraconus's quote

 

The map sounds rite, it is definitely heavy on hero's! As for midnight stones, well, in the case where you actually get a mission for them then they are rare, if you don't get the mission then there are plenty everywhere!

Reply #15 Top

I started a game once with NO opponents.  I blitzed past the choose opponents screen, thinking I'd selected 10 opponents when in fact none had been chosen.  Took me a bit to figure out I was all alone...

This was circa 1.07.  Dunno if the game still allows you to do this, or how the resource seeding is cirrently done - i.e. if you'd have enough resources on a solo map to make it a worthwhile exercise in tech tree exploration and trying out city building strategies.

Reply #16 Top

Sovereigns suicide when they are pretty much completely out of troops, so I only take over half their kingdom at a time, and then let them recover while I redistribute my garrisons around to my liking and get caravans going in newly conquered cities, add any buildings I need, and pick up any loot lying around.  I usually don't wipe out a faction completely but just cripple it before moving on to the next one. 

Usually half-conquered factions will ask for peace and I give it to them, and in a few turns you can establish some highly advantageous treaties with them.  Maybe get some non-aggression pacts going?

Reply #17 Top

Quoting tjashen, reply 15
I started a game once with NO opponents.  I blitzed past the choose opponents screen, thinking I'd selected 10 opponents when in fact none had been chosen.  Took me a bit to figure out I was all alone...

This was circa 1.07.  Dunno if the game still allows you to do this, or how the resource seeding is cirrently done - i.e. if you'd have enough resources on a solo map to make it a worthwhile exercise in tech tree exploration and trying out city building strategies.
End of tjashen's quote

 

I have a medium map with a very weak opponent i boxed in the corner - he has only one city and on top of this, i got millions of guilder from that kill pioneer bug. This was the perfect game for learning how it all works, but i gave up when i realized i had no one to fight and my sovereign had been gaining strength, strength that i have to be able to put to the test or it's all just pointless.

 

What i really want is a large map with at least five or six gold mines and a contained opponent that will be worthy for me to test my forces on as i go along in the game. I can get that with the map editor or by popping in allot of AI opponents - whichever turns out to be the easiest, i will do. But if i can get the map editor working then i can put the AI difficulty level much higher knowing where that AI opponent will spawn and can be contained according to plan.

Reply #18 Top

where the AI leader killed himself, i felt he was a worthy opponent still
End of quote

funny

Reply #19 Top

Over the weekend i have managed to get the game i want!

 

I put in 4 AI opponents on easy level and quickly defeated to of them early on. The third one is extremely remote and the forth one i have not even found yet!

 

Since i conquored 2 AI opponents, i have some very nice cities overflowing with resources, oh happy days! and now I'm getting into level 3 treasure which seems to be producing monumental amounts of guilder too, so i can finally start arming all my hero's with longbows!!

 

 

Reply #20 Top

Still playing that game in my old post above! It is fantastic, I'm loving this game!!

 

There was 1 hickup tho - once my game started getting a bit advanced, the out of memory error started intensifying rapidly all of a sudden. I could hardly get 3 turns out without it happening. This was a game killer for sure as it was previously. Forum member Delmoroth had previously pointed out a mod that pushes back this error quite some distance, so last night i decided to give it a go and it works fantastic! https://forums.elementalgame.com/393090

Now i will warn that the posted description of how to use this patch is rather deceptive - the first time i saw it, i never used it because i have a 64 bit system and the guy says "(IF YOU ARE RUNNING A 64BIT OS DO NOT DO THIS!!!)". That fooled me good, but if you study the entire post very carefully, you can feather out the truth if you are lucky and realize you need to install the patch!

After installing the patch, the game did not work? I did think it rather strange running the game EXE file outside of the game folder, and then i saw a readme file in the zip folder and sure enough it says to put the game EXE file back in the game folder - that part is missing from the description in the post.