Would like community feedback: is this a normal game for you? (See post)
Okay,
Maybe the problem is I don't know what is "early" game and "mid" game etc.
Here is the scenario:
Large map, all opponents selected on Hard, notable locations and quests are off, I'm playing Empire, Magnar, w/homegrown Sovereign with Brilliance and Meditation and Royalty.
Turns 135
I have 4 cities: 3 level 3 and 1 level 1
I have: 3 gold mines, 1 Iron mine, 1 Fertile (started with), 1 Oasis and 1 Air Shard
I have researched Adventure Tech for 2 of the gold mines I currently have (started with 1).
Each city is defended by 1 Scout.
The lands around me are devoid of any resources for at least 40-60 squares in every direction. I haven't met any AI yet and there is no point in expanding into the wasteland to simply see small outposts starve to death with no resources.
My Sovereign can move 1 space now that it takes 2.0 movement to cross most terrain in Empire territory.
It takes 9 turns to get enough material to build a 3-man unit of Advanced Scouts - not a super militarily advanced unit, but oh well. Not 9 turns to build, 9 turns to get enough resources to build 1 unit of them.
Quite simply this isn't fun.
Is this still considered early game? Will it "ramp" up somehow as I progress?
I don't get why I would buy a money market for 1 food when it produces 1 gildar when gildar are the easiest resource to come by in the game? Especially compared to the value of food in leveling up cities?
I don't consider clicking the turn button over and over and watching my sovereign move 1 space turn after turn fun. A game is supposed to be fun.
He has a small army of a Demon Spy and a Fire Giant. I've explored and found no resources in a huge radius around me. So no point in sending out settlers.
I also can't build up armies .... well, unless you consider a group of 4 units of 3-Scouts each after about 75 turns to be an army. So much for an epic feel. (that would take me to about turn 200)
Is this just a bad start? I feel I play in a rather steady progressive style - with techs spread across the research tree (most are at 4 or 5th level except Adventure and Negotiation)
Feedback???
Thanks.