1.07 - I've had it with monsters
This should a priority for the next update.
Monsters spawns are, in two words, bloody ridiculous. You can watch a caravan go through open territory that hasn't seen a spawn in 20 turns, and BOOM, spawns right on top of it. Monsters pop so frequently, and so thoughtlessly, I've had the same bandit spawn 4 times in 4 turns, ceaselessly attacking the same party, like the game REFUSES to allow areas to be empty of monsters if you're anywhere remotely near them.
The frustration you feel having to spend 50+ turns just to get a caravan somewhere, and all the last minute teleporting units around against the INEVITABLE ninja spawn of monsters is getting really, really old. In some cases you don't even get the chance to do something about it, because monsters spawn two squares away and dive on your caravans during their turn.
The fact that powerful units hide among weaker ones just makes this worse, for your scattered bands of caravan route guards. You look at the army numbers, see everything should be ok, then WHAM, one unit that looks like all others 2x to 3x more powerful than its counter parts, that can deal enough damage in one attack to kill your entire army.
Please take a look at monster spawns for the next update. In general there doesn't need to be ~14 to ~15 of them roaming in any given area. The world always doesn't have to be CRAWLING with monsters. There are often enough spawns out on the map to completely over run every kingdom.