I just wish they'd add a "start game already married" option so i don't have to spend years I should be building up my kingdom scouring the wastes for a wife! Maybe at least let me propose on the spot so i don't have to immediately after paying her for her "services"! I feel like a dirty old man!
End of surlybob's quote
I think this could be solved if every kingdom/empire could start with a custom sidekick (Custom Janusk)/+custom spouse. That way I wont have to worry about the stats of my future spouse or if I can ever find one. Last game I got married at turn...700 or something cause it was a total sausagefest
End of seung-kyu's quote
I've had games where it took me 300-400 turns to get married too, it's a pain in the ass. Especially because of Novaburst's comment below.
Just so you guys know I'm trying to implement an "Engaged" trait into the Sovereign creation; also trying to make a companion start with you. However, it's proving much more difficult then expected. I believe I'm going to have to make it either an item that spawns them or a "quest" to seek them. I haven't found the code to spawn a champion character as of yet. I can spawn a unit... but not a marry-able one or one who acts as a hero.
Doesn't the AI already cheat by starting with a spouse?
End of Novaburst's quote
Yes, all the AI characters start off married and usually having children by turn 15-30. A little unfair, IMO.
Eh, considering half the fun is finding someone genetically compatible... (As in, will cause the strongest offspring), no, I don't think you should start with a spouse.
End of Khardis's quote
I agree, it should be optional which is why a trait is perfect for it's implementation.
So now that we have a game that is rich in features and options, people actually want to start reducing them? Bah.
End of tlvs's quote
Who, of everyone on this board, is actually reducing features? lol.