[SUGGESTION] Enchantment slots and spell upkeep

I find the enchantment slot mechanic rather blunt. You will just max out on enchantments at all times.

I'd like a more dynamic system with a trade-off that would force the player to make meaningful choices and be smart about their enchantments. General rule: if you don't need it, don't use it.

My suggestion: reserve Essence for spell upkeep.

Say a protective enchantment would cost 1 Essence to maintain. While it's on, your effective Essence is one point lower. When you cancel the enchantment you get the Essence back. The more you stack enchantments the more you pay in spellcasting potential. If you want to cast something powerful to the limit you need to cancel all enchantments to be able to do it. So basically it would be a good idea to only have enchantments you really need at the time instead of just stacking them with little consideration.

4,768 views 3 replies
Reply #1 Top

Forgive me if this has been suggested elsewhere, but another option if you are going to go that route is to have enchantments reduce your mana regen rate.

Reply #2 Top

If enchantments would lower mana regen rate then the regen rate would have to be able to go negative. Otherwise you could just stack every enchantment in the book and stay at 0 regen. It would only work in a system like MoM without a Mana cap, where Mana is just another resource like gold. The MoM system is solid and functional though, I wouldn't mind having that for Elemental.

Reply #3 Top

Maybe every caster has a maximum number of enchantments and every one increases the cost to cast spells. Makes te harder spells impossible if you ahve many enhantments and prevents you from running around spamming magic on everything.