Multiplayer Strength Rating
Hello everyone,
since this is my second post and I somehow skipped properly saying Hi the first time around, a very short THANK you to Stardock for creating great games (loved GalCiv2) and costumer support. Nice to see that there is a game company that thinks of the players first, and creates fun and intersting games to boot ! And a game influenced by one of my favourites, MoM !
So, onward to my request/idea. While I love singleplayer games (mainly due to the fact that I hate the interaction with anonymous players online, which is mostly unsatisfactory), a multiplayer component of course adds the possibility to play against a more entertaining and challenging enemy. But usually, after the game is out a while, most online players are the hardcore-play-this-game-like-breathing variety. Which is not so fun for more casual players like me. So, I see two ways to even the playing field - handicaps (not so fun, feels like cheating) and player ratings (similar to Go or Chess). Is any of this planned ? Personally, I'd prefer player ratings - if you beat enough players of sufficient experience/rank you rise yourself. Opened games can then be limited to ranges of ratings or even combined rating for 'teams' (5 casual players rank 5 against one giant of 25). If you do not play a while, rank slowly decreases (1 level a month or so).
Of course, if there are simply no players of low rank available anymore, a handicap for the one weak player around might be the only option.
What do you guys think ?
E