An economic proposal
I'm still strongly in the finite resources with a more complex model camp. But I also greatly understand the potential micromanagement issues. So here's my proposal.
- Resources are finite in quantity (not on the whole map just the amount you have at any one time).
- These resources are required to build any unit that needs them.
- Resources are shipped automatically by caravan.
- Resources are processed automatically into higher level resources by any city that has the appropriate building. These buildings have a simple on/off toggle option.
- You manage resource by given cities tokens. Generally you would just give a token to each city that you knew would produce something needing that resource. (You could give multiple tokens if you want to manage more)
- Resources would be distributed evenly to each token the system would automatically attempt to have each token have an equal piece of the total of that resource owned by your empire. (So with 7 tokens of iron distributed each token would get 1/7th of the total supply of iron resource in your empire)
- You can set automatic alerts when a certain token/city is not getting sufficiently supplied or when the global supply of a resource drops to a certain amount. (With certain options to fix it. More management options are only given as needed)
- You have the option to save token templates and assign one to a city at any time.
What does everyone think?