An economic proposal

I'm still strongly in the finite resources with a more complex model camp. But I also greatly understand the potential micromanagement issues. So here's my proposal.

  • Resources are finite in quantity (not on the whole map just the amount you have at any one time).
  • These resources are required to build any unit that needs them.
  • Resources are shipped automatically by caravan.
  • Resources are processed automatically into higher level resources by any city that has the appropriate building. These buildings have a simple on/off toggle option.
  • You manage resource by given cities tokens. Generally you would just give a token to each city that you knew would produce something needing that resource. (You could give multiple tokens if you want to manage more)
  • Resources would be distributed evenly to each token the system would automatically attempt to have each token have an equal piece of the total of that resource owned by your empire. (So with 7 tokens of iron distributed each token would get 1/7th of the total supply of iron resource in your empire)
  • You can set automatic alerts when a certain token/city is not getting sufficiently supplied or when the global supply of a resource drops to a certain amount. (With certain options to fix it. More management options are only given as needed)
  • You have the option to save token templates and assign one to a city at any time.

What does everyone think?

13,837 views 21 replies
Reply #1 Top

Hm, interesting in the sense that resources become a bit more fluid, and less micromanagement is required by the player.

Reply #2 Top

I think that'd be pretty good. It's a step up from the currently planned system for sure, and if it also includes resource storing then it'd be great!

Reply #3 Top

I like it. Little micromanaging, but realitively powerful.

Reply #5 Top

You know what I think this forum really needs is a button for a post for people to flag it as "Hey Stardock should check this out". Then the developers can prioritize which posts to consider...

Reply #6 Top

Quoting Sarudak, reply 5
You know what I think this forum really needs is a button for a post for people to flag it as "Hey Stardock should check this out". Then the developers can prioritize which posts to consider...
End of Sarudak's quote

They'll read it, don't worry. :)

Reply #7 Top

I like the idea. Does it also implement storage or no?

Reply #8 Top

Resources would be distributed evenly to each token the system would automatically attempt to have each token have an equal piece of the total of that resource owned by your empire. (So with 7 tokens of iron distributed each token would get 1/7th of the total supply of iron resource in your empire)

 

This item means that there is storage. The system will try to automatically ensure that each token represents an equal level of stockpile. So if there are no resources being used anywhere then the new supplies will be distributed evenly and stockpiles everywhere will increase. If one place is using resources but nowhere else then the new resources will go to replenish the depleted stockpiles. If the stockpiles are being depleted faster than they can be replenished and get below a certain point (user controlled) then:

 

You can set automatic alerts when a certain token/city is not getting sufficiently supplied or when the global supply of a resource drops to a certain amount. (With certain options to fix it. More management options are only given as needed)

So then you have the option of say draining a nearby stockpile to replenish your stocks. Otherwise it is all handled behind the scenes. So everything is simple and automated until it's important and you need it not to be, then you get choices to manage resource flow.

Reply #9 Top


Resources are finite in quantity (not on the whole map just the amount you have at any one time).
End of quote

One question: resources shipped count to the total you can have at any one time?

Reply #10 Top

Doh **feels sheepish** What I meant to say was how will local storage work? Infinite, buildable warehouse, ect.

Reply #11 Top

Um. I was thinking infinite for simplicity... You could also have storage based on city size.

Reply #12 Top

Quoting VicenteC, reply 9

quoting post
Resources are finite in quantity (not on the whole map just the amount you have at any one time).

One question: resources shipped count to the total you can have at any one time?
End of VicenteC's quote

No. There is not limit to how much you *can* have at any one time. There is a limit to the amount you *do* have at any one time. That is the amount of a certain resource you have is always a discrete quantifiable number.

Reply #13 Top

Ok, then I would think there would need to be some kind of decay to reduce people building up rediculous amounts of resources.

Reply #14 Top

No. A decay is an arbitrary artificial limitation that would only be needed if the resource balance was poorly defined. Resources should be in a constant state of scarcity. It takes people working the mines to produce iron. If you are building up ridiculous stockpiles of iron and not using it up then you are not managing your production capacity correctly. Those miners should be set to doing something else or you need to apply more production to the parts of your economy that are supposed to be using the iron. There is an opportunity cost for production. If you are stockpiling infinitely then you are playing ineffeciently and falling behind.

Reply #15 Top

From frogboy's last journal though it looks like they already have a pretty good idea of how the economic system is going to work.

Reply #16 Top

Quoting Sarudak, reply 15
From frogboy's last journal though it looks like they already have a pretty good idea of how the economic system is going to work.
End of Sarudak's quote

Then we'll just have to shout loud enough for them to change it... }:)

Anyway, I like your idea, and it certainly sounds more interessting compared to the currently planned resource system.

Reply #17 Top

Frogboy still hasn't unveiled their economic system that he said he was gonna show to us... To the best of my knowledge anyway.

Reply #18 Top

Quoting Popcornlord, reply 3
I like it. Little micromanaging, but realitively powerful.
End of Popcornlord's quote

Agreed.

Reply #19 Top

It looks like they already have a different system. I hope it would be possible to mod a completely different economic system though...

Reply #20 Top

Not bad but I would only want this as a option because I do like to micromanage at times.

Reply #21 Top

Quoting Myles, reply 10
Doh **feels sheepish** What I meant to say was how will local storage work? Infinite, buildable warehouse, ect.
End of Myles's quote

I would perfer a buildable structure to store it. And this structures should be able to be destroyed byt the enemy.