Allegiance's boost to economy

Hi everyone!

For some time I've been wondering what are the exact mechanics of money/resources & allegiance synergy. In theory, the more liked is your empire on a specific planet, the bigger the economy output on the specific planet. That said there are a few things unclear for me, namely:

1. About the money gain: does the trade/population income is affected by the allegiance?

2. Having the capital closer to a particular planet makes the max allegiance bigger; but what about it's true allegiance - does it rise too? I mean:

Case A: 50% all. of max 100%
*Captial miraculously moves closer to the planet*
Case B: 60% all. of max 120%

Is it how it works?

3. How does the culture spread affect the allegiance of planets? Is it dependent on the number of 'tv stations' (structures used to spread culture), or only on how long the designated planet is under the ruling of our culture?

11,156 views 11 replies
Reply #1 Top

1. pop income yes trade income no

2. yes

3. Max increase is at .07% not affected by stations

Reply #2 Top

hmm...pretty sure caps didnt affect max allegiance.

and the number of stations affect the amount of culture; if you build a broadcast station at a planet that is getting slammed by enemy culture, it doesn't immediately become safe.

Reply #3 Top

For Vanilla Sins, the maximum alleigance of a given planet is determined by its shortest distance to your homeworld (in phase jumps). These values are starting alleigance values - they are the values the planet has immediately upon colonization (this can of course drop or increase in accordance to influence to hostile/friendly culture respectively).

0 Jumps (i.e. your HW): 100%
1 Jump: 90%
2: 80%
3: 65%
4: 50%
5: 40%
6 or more: 25%
-1 jumps*: 25%

* The only time a planet has -1 jumps as its distance from home planet is if the shortest (and only) route goes through a wormhole, which can be a challenge in maps with planets isolated by wormhole connections. It's most noticeable on the map Ancient Gifts, where travel from one system to another MUST be done via a wormhole - there are no links to the stars of each system.

Culture can up the values by 10%, the Advent's Allure of the Unity tech can increase this further by 5%/10% depending on research level.

Once you start talking about Entrenchment, I believe the Advent Starbase can bump alleigance even further up, but since I'm not an Entrenchment player, don't quote me on that.

Culture spread rate is a function of the number of broadcast structures in a gravity well, the culture rate of one station, and the number of phase lanes connected to that gravity well.
-- Spread rates of multiple broadcast structures add up (so 2 stations have double the spread rate of 1, three have triple the spread rate of 1, etc.).
-- Culture rate is determined by how much research you have put into culture spread rate. All broadcast structures generate culture at 10.0/sec initially, but can be upgraded to 12.0/sec for TEC and Vasari, 13.0/sec for Advent, and increased by 25% by the Manifest Dominion artifact.
-- The culture generation from one gravity well is distributed evenly among its connected trade lanes, so for one station broadcasting at 10.0/sec with one phase lane connection spreads at 10.0/sec, 5.0/sec with 2 phase lanes, 3.3 with 3 lanes, and so on.

Reply #4 Top

Yes they get another 20% added on. Definitely can be a game changer on Ancient Gifts.

Reply #5 Top

thought the SB added 30%. weird.

Reply #6 Top

Transcenia upgade has 2 levels, adds +15% max alliegance per upgrade. so yeah, can be up to 30%. this stacks with the normal +10% you can get from friendly culture. also stacks with the high tier research advent can do. its actually possible to have a 150% alliegance homeworld if you've got everything. 

Reply #7 Top

3: 65%
4: 50%
End of quote

A minor correction, its:

3: 70%
4: 55%

Yeah, tradeport income is not affected by allegiance.  But tax & resource income is.  Simple culture can raise your allegiance (and therefore income) by 10% across the board, resulting in the following regression:

0: 110%, 0 Jumps (i.e. your HW)
1: 100%  1 Jump
2:  90%
3:  80%
4:  65%
5:  50%
6:  35% 6 or more Jumps

And culture has additional benefits for each race (with appropriate research), it boosts:

TEC antimatter regeneration
Advent shield mitigation
Vasari damage output

Reply #8 Top

how can you tell how fast a planet is being effected by alliegence/how much enemy alliegence is in it?

Reply #9 Top

how can you tell how fast a planet is being effected by alliegence/how much enemy alliegence is in it?
End of quote

If you select a planet, its infobox will show its current Allegiance (as a percentage, right there on the top). The infobox will also show the 'Culture Rate', if a media center is present.

I'm not sure I understand your other question, or whether it can be answered, but the following might help.  One culture center (media station) provides a total spread rate of 10/sec, which is divided by the number of phase lanes leaving the planet.  So a planet with 4 phase lanes would show a culture spread of 2.5/sec, which I believe is halved as it passes thru the next planet.

Reply #10 Top

Yeah, but I ment that if I put more broadcast centers, I will get higher max/available allegiance; not only the speed of gaining the allegiance will change.

So basically the all./max all. ratio is always the same for each planet; while the max all. is changed due to culture & distance to capital? So how to increase the allegiance, not changing the max allegiance?

Reply #11 Top

I mean... How can I know if an enemy culture is affecting my world?

 

Edit:  Ah, nevermind, I had my question answered in another post.  Mouse over tells you more information.