Unit Customization, Logistics and Combat?
Okay for starters, I don't know if anyone posted anything even remotely close to these three subjects. So forgive me![]()
First is on how elaborate will or should the Unit customization (armor setup) be? Personally I think it should be simple, in a learning curve sort of way, but not simple that it limits style and variety and turns units vanilla. But from what I've seen on the concept art on the media page, armor and clothing options will be quite complex.
I guess what I'm saying is I want is a wide selection of choices. What kind of armor do I want a unit have from leathers, any form of mail armor to plate armor. How much I want them to wear and on what parts of the body. What kind of emblishments would make them stand out more or help follow a certain theme. Should I go for the tried and true weapon and shield format or go for a two-hander style or the dual wield vogue. Maybe I want them to have range abilities and can choose from bows, crossbows, javelins and archaic grenades. Heh, Heh. I guess I'm asking for a lot things.
The second subject is how will troop logistics work? Should there be a predetermined number of how many units can fit into one army? Or should it start out small and gradually improved through research like in GalCiv2? Latter would be handy to keep that barbarian horde from build too big of armies and overwhelming your frontier posts. Of course, it would be a pain if you're the barbarian horde.
And finally #3, how will combat work? Will battles be automatically resolved on the main map by some arcane variables that give the feeling of unfairness? I doubt this will be intergrated but hope if it is that it is only an option. Or will they be some elaborate and over glorified game of chess with mountains, forests, buttes and plateaus, and rivers.
So what do you guys think? Should there be an elaborate but noob safe unit customization with a logistics system and battle system or not? If not what do you think should be in place?