Request to developers: way to turn off precursor ships

I started a thread in the main forum about how unbalanced the precursor ships can be, especially under the TA expansion. Sometimes they turn up and are far more powerful than anything any of the  races can build themselves. I feel it is a game-breaker. Is there any way to bundle it under the 'random events' so that it can be turned off?

15,625 views 12 replies
Reply #1 Top

I think it should just be taken into account how far millitary in a particular game has progeseed when throwing precoursor ships in, no need to move it to the mega events. Feels like it was designed for games with tech trading on and normal research rate. As precursor ships don't show up early in the beginning, in those games the players should be able to handle the new threat, in games with tech trade off they sometimes can't and it breaks the game.

Reply #2 Top

If it's not already counted in the random events, you should be able to easily mod it out by tweaking the shipcfg file for it in the data folders (just cut the armaments down as you like).

Reply #3 Top

Quoting kryo, reply 2
If it's not already counted in the random events, you should be able to easily mod it out by tweaking the shipcfg file for it in the data folders (just cut the armaments down as you like).
End of kryo's quote
Hmm. Can I open that file with a text editor?

Reply #4 Top

Yup. Pardon a slight mistake above, but the file you'll want to edit is the GC2Ships.xml in the Data\English folder, rather than the shipcfgs. You'll find all the Arnorian ships at the bottom, just lop out the component lines as needed. Though do of course make a backup copy of the file first should you opt to change the base file directly rather than making it as a mod.

Reply #5 Top

OK, thank you very much. i didn't realize that changing it was so easy.

 

I have to say, other than that it's really a flawless game. Thank you for such a superior product that has provided me with so much entertainment.

Reply #6 Top

I never had too much of a problem with them.. were you plaing with tech trading off? Granted to take one out that the Torians found, I had to make a fleet of about 5 of my most advanced Battle Axe's (lost 2 to destroy the Precursor), but the Torians just put it in orbit around that planet and left it there, they didn't even use it to attack me. Perhaps they felt it would be better off as a museum trophy than as an actual war ship.

Reply #7 Top

I would also like the ability to disable this random event.

In one game I had it give me dozens (maybe hundreds, I didn't count) of covette class precursor ships. They all sucked, have something like 2 hp beam damage. I started trying to sell them... select, sell, confirm, select, sell, confirm... after 10 mins or so I gave up and just loaded the last save game.

Most of the time the game doesn't do this however, it just gives me one of the cruisers, either the cool looking one with a balanced config, or the ugly brick thats all armor and mass driver damage. One game it just kept churning them out. It seemed like every other turn began with "in what some have called a stroke of luck for us..." I had 8 of them, didn't even bother making my own ships for a while. I felt like I was cheating.

Reply #8 Top

In one game I had it give me dozens (maybe hundreds, I didn't count) of covette class precursor ships.
End of quote

I have had this happen (not to me), but to the Drengin, on an immense sized galaxy. I was at war with the Drengin at the time, but there was either hundreds if not a thousand of those 2 attack corvettes. 1 in almost every single sector on the map. Of course, that just ends up being target practice really, but I did lose a several transports and constructors that I wasn't paying attention to.

Reply #9 Top

but to the Drengin
End of quote

That's their super ability.

They get corvettes when they go to war (I forget if it's just when they declare war or when they get declared on as well), the number of which is dependent on their current military might in some fashion.  Thousands of ships are not entirely out of the question, but really they ought to be dead by that point in time.

For what it's worth, if memory serves, the Precursor Corvettes aren't half bad, at least early game (or in comparison to the Drengin corvettes), considering they spawn at something like 4 attack/2 defense a piece, and tend to appear in fleets of either 2 or 3.

Reply #10 Top

In one game I had it give me dozens (maybe hundreds, I didn't count) of covette class precursor ships. They all sucked, have something like 2 hp beam damage. I started trying to sell them... select, sell, confirm, select, sell, confirm... after 10 mins or so I gave up and just loaded the last save game.
End of quote

A much easier way to get rid of them, and it will gain you some brownie points, is to simply give them away.

Since they didn't cost you anything in the first place... and they will improve your relations with anyone you give them to...

Seems like a win-win situation.

And if you give them to a race that you will be going to war with, you stick them with all those little 'nits for ships'.

Reply #11 Top

Quoting Sole, reply 9

 Thousands of ships are not entirely out of the question, but really they ought to be dead by that point in time.
End of Sole's quote

It was one of those strange situations where the Drengin were in the very bottom right corner of the map, and there was a huge expanse of space in between them and everyone else, So they hung around until pretty much the end of the game.

Reply #12 Top

If I don't need them, I usually give them to a minor race and then watch the fun begin!!!   :D