Mines!!! the terible unbalanced truth
Seriosely unballanced in game
There is no real way to get rid of mines. its that simple. Scouts can see them but when they do the mines flash in an out of phase so even if you have a ship that can destroy them nearby 70% of its shots hit an invunurable mine. Now this is already a bad thing if mines were few and far between but it could be worked around because they would do good dammage but wouldnt be a fleet ender cause they would be slightly rare. They are not few and far between, especialy if you play against AI who spam them to the point that it slows the game down (another downside). I have frequently jumped into gravity wells and not be able to see the well because there is not an inch of it not covered in mines because there almost no limit to how many you can have in a gravity well. One of two things need to happen to make these not a 1. game ender and 2 sorce of minidumps because even my tricked out comp cant handle That many mines. No matter what they need a numerical limit per gravity well. So the choice is leave the limmit high but give us an effective way to mine sweep (this will not ruin thier value because if there is an enemy fleet or staic deffence guarding the mine field it will still make it extreemly hard to sweep for them leaving the deffensabliity power they bring) or put in a strict limmit per grav well but make them very hard to get rid of. as is it is not acceptable and NEEDS to be corrected. Im very happy with starbases though they need some bug fixes and perhaps a little more wepons power and the static deffence upgrade work phenominaly. But you need to fix mines. Bar none.