Unidentified technologies

The technologies "reintegration" and "returning armada" have two levels, but there is no described difference between the two levels. After researching level 1 you can research level 2 of the tech without any idea what it does.

I have checked the ability returning armada and saw that there was no change in the cooldown or energy cost. So I can only assume that it causes higher end ships to be acquired, I Wouldn't know...
And as for reintegration, I never used it. But it would be nice if it specified the difference between tech level 1 and 2.
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Reply #1 Top

The technologies "reintegration" and "returning armada" have two levels, but there is no described difference between the two levels. After researching level 1 you can research level 2 of the tech without any idea what it does.

I have checked the ability returning armada and saw that there was no change in the cooldown or energy cost. So I can only assume that it causes higher end ships to be acquired, I Wouldn't know...
And as for reintegration, I never used it. But it would be nice if it specified the difference between tech level 1 and 2.
End of quote


For reintegration I wasn't sure what the 2nd level was for either at first. However, I tested it by checking the tooltip for level one on my skirmisher then upgrading it and checking again. The difference is reintegration repairs more hp/s at lvl 2.

Reintegration lvl 1 = 8 hp/s lvl 2 = 12 hp/s
Reply #2 Top
difference between level 1 and 2 of dark armada:

spawnShips
minFleetPoints 25.000000
maxFleetPoints 30.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5

spawnShips
minFleetPoints 40.000000
maxFleetPoints 45.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5

Basically more ships and because of supply being so low for the first level, possibly better ships.
Reply #3 Top
mmm... I noticed that when I researched it all my things spawned ships at once.. giving me -100 fleet support. they should max out at your support amount.

Anyways, this isn't so much me wanting to know as me reporting a bug that should be fixed. It should say what it gives you, like every other tech in the game.
Reply #4 Top
mmm... I noticed that when I researched it all my things spawned ships at once.. giving me -100 fleet support. they should max out at your support amount.
End of quote

 :(  :( :(
I'm getting a little irritated with the devs, we were told this was fixed!
Reply #5 Top
I would also like to know what it means when it says the mass of ships is reduced in the highest level armor upgrades... all the other upgrades just increase armor, highest level increases armor and decreases mass... but what IS mass? does that mean the ship moves faster? turns faster? warps faster? costs less to build? be more specific here...
Reply #6 Top
ok so obviously this thread got lost.

Anyone has an answer to the "mass reduction". And has anyone from stardock seen it and added it to the bug reports? (I would check myself if there was a list of open bugs somewhere)