Dear Devs: The infinite economy makes me sad.
I might be alone on this...
This is entirely reversed and in small games, Cap Ships are numbering too high IMO. The ease of replacing losses now makes it more about a rolling economic battle than it ever was before. Its one thing as an option, but I really don't enjoy it all that much for 'vanilla' or default play.
I'm just sounding off, and I don't want to really debate this.
The main issue with the finite asteroids is that they ran out and refineries didn't compensate enough. The same issue can't exist with infinite asteroids because... they don't run out.
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And most people are trying to get games to be shorter