Can good Drengin make slave pits?
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GalCiv2 Forums
Alright. I'll save you guys the trouble of looking up the interview at gamespot to get the details. Here is a quote of what I'm focusing on.
BW: Having different technology trees with [each race's] own corresponding unique weapons, defenses, and planetary improvements will expand the gameplay even further. Having unique technology trees per civilization opens the door for some spectacular new styles of game play, as well. For example, the evil Drengin Empire has a technology called "compulsory labor," which, when researched, lets the Drengin build slave pits on their world for better production. If such a world gets liberated, the slave pits are still there, leading to a moral quandary for the conqueror: keep the slave pits, or spend the money to replace them with normal factories, or something else?
For us, the big thing about having such unique technologies is that we are talking about a game with alien civilizations, which lets us really roll up our sleeves and imagine extremely different ways in which a civilization might have progressed to this point, and implement them.
The question is, if the Drengin were to become good in a game, would they still be able to make slave pits like it was suggested in the interview? Would they still bother making them, or even continue to use the ones they have already built? Would they bother to replace them?
What about the other races? Would they be able to use techs and other stuff that would reflect ethical alignments that they turned away from? More importantly, would they somehow gimp themselves by doing so?
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These are important questions that should be asked and considered. I hope that the present system of ethics (and game balance in general) doesn't get any worse than what it already is.
BW: Having different technology trees with [each race's] own corresponding unique weapons, defenses, and planetary improvements will expand the gameplay even further. Having unique technology trees per civilization opens the door for some spectacular new styles of game play, as well. For example, the evil Drengin Empire has a technology called "compulsory labor," which, when researched, lets the Drengin build slave pits on their world for better production. If such a world gets liberated, the slave pits are still there, leading to a moral quandary for the conqueror: keep the slave pits, or spend the money to replace them with normal factories, or something else?
For us, the big thing about having such unique technologies is that we are talking about a game with alien civilizations, which lets us really roll up our sleeves and imagine extremely different ways in which a civilization might have progressed to this point, and implement them.
The question is, if the Drengin were to become good in a game, would they still be able to make slave pits like it was suggested in the interview? Would they still bother making them, or even continue to use the ones they have already built? Would they bother to replace them?
What about the other races? Would they be able to use techs and other stuff that would reflect ethical alignments that they turned away from? More importantly, would they somehow gimp themselves by doing so?
________________
These are important questions that should be asked and considered. I hope that the present system of ethics (and game balance in general) doesn't get any worse than what it already is.
).