General Pants' Logo Jewels

Logo-agogo

Here are 30 variations on the GC2:DA logo jewels. Some combinations of logo and hull color produce poor results, and the lights on the logo frame can be distracting. Worse, you often don't realize the problem until you are well into a game. This mod includes two tweaks for each standard logo jewle, one with no lights, and one with a diffusely-lit surface. Hopefully these will help salvage such unpelasant situations. Also included are eight versions of each jewel with different colored lights. These aren't as satisfying as my "lights" mod, because the color really doesn't have a big effect. However, if you like having a lighting color scheme for your ships, these might come in handy.

V1.1 Fixed download so it is no longer dependent on getting my Jewels mod (D'oh!); added the color-lit logos.


NOTES:
- For some reason, the purple and blue lights are difficult to tell apart on my screen, but they may work better on yours;

- This mod supresses the original logo jewels so that all of the logos will be grouped. The old logos are will still show up, but you will only be able to add the identical "new" ones;

- Blank versions of the logo jewels (both lit and unlit) can be found in my Jewels mod.


!mil gracias a Kryo para approvarlo!


WWW Link to Mod
4,023 views 7 replies
Reply #1 Top
How do you make the logo appear on a jewelry part ?

is there some template texture for it ? another submaterial ?
Reply #2 Top
It's something internal to the game AFAIK--he just retextured the existing piece.
Reply #3 Top
Yeah, i guessed it Still i was hoping he (or You) may know how it is done.

I would like to make the civ logo apear on a model (on a wing surface of fightercraft for example) and was wondering if there a way to do it...

Does "internal to the game" mean that this is someting coded for this special structures and there is no way to transfer it to another model ?
Reply #4 Top

How do you make the logo appear on a jewelry part ?

is there some template texture for it ? another submaterial ?

Open gc2types.xml.   Find Structure106.  This is one of the logo jewelry pieces.  When you add this line:

<ApplyCivLogo>1</ApplyCivLogo>

The logo will be placed in the middle of the texture.  For example if the texture is 256x256 and the logo is 128x128, the top-left corner of the logo will be placed at pixel 64,64 on the texture when applied to the jewelry.

You do not need to specify any other texture or submaterial.

 

Reply #5 Top
Thanks for the quick answers

will be a bit tricky to unwrap the ship in a way, that the part in question is in the middle of the texture and at the right size, but not impossible
Reply #6 Top
Uh...

unfortunately it is a bit different :S

The logo is paced in the middle of the texture. But it is also rescaled to the half ot the texture dimension - so if i have 512x512 texture, the logo is rescaled to 256x256... it becomes 512x512 on a 1024x1024 texture map...

Not really useful for anythig else than the Logo-Jewels i am afraid - it is just not enought space left, to unwrap the rest of a ship...

Is there a chance for this to be fixed in the next patch ? (Since You told it to be different i just assume it is a bug ). I am aware it is not even a real issue, but if it's easy to fix, it would allow modders for some more freedom
Reply #7 Top
FYI: the logo is implemented UNDER the .png texture files, but over the hull color(s)... That may be obvious, but I'm not very up on graphics (I used a hex-editor and GIMP, then proofed the jewels by running them in DA). My original plan was to force a particular background color using the base texture file (since most logos look good on a solid black or white), but that didn't work (obviously).

I did play with implementing the logo on some other jewels, but it didn't look all that great. If you are good with 3D graphics, I bet you could make some killer NEW logo jewels, working around the awkwardness!