Game play suggestion ‘Limitations of light speed detection and implications in tactical combat’
from
Stardock Forums
This is just a suggestion but I would like to know what you people think of it.
Space is vast, in fact is staggeringly huge, this means that ships, planets and other objects are far apart.
So far apart that light traveling between ships, planets could take a couple of hours.
I’m not entirely sure on the physics of SOASE but I’m assuming that the speed of light is still the limit outside of phase-space.
Because ships are quite far apart it would take a certain amount of time before they can detect each other. Light has to bounce of one ship and travel the entire distance between the fleets before a detector can pick it up. You could use active scanning but that would only make the system worse. A detection ray has to travel from the scan array to the enemy ship and then bounce back to the detection array. Even at light speed this could take a large amount of time.
This time grows shorter as the fleets approach each other.
If properly implemented this could have a large effect on game play.
Think about it.
Attacking ships could arrive in system and not be detected for a set amount of time (depending on the system and the distance between the ships. )
Attacking ships would be able to see everything in the system and can create a formation or plan of action accordingly. (The ships in system would have been reflecting light for the entire time they where in the system so the light would have bounced to every edge of the system when the attacking fleet arrives.)
Any course changes would show up in a delayed manner too. The attacking fleet could decide to move to the left and jink right halfway trough the maneuver in order to confuse the defending fleet. But then again the light bouncing of the defending fleet is showing a delayed picture too, so it could have moved right in intervening time.
It would change the way tactical combat is fought and make the entire game a lot more complex than the current head to head combat and the biggest fleet wins. On the other hand AI isn’t finished and who knows what it’s capable of in the final product.
So what do you think?
-Fun,
-Boring,
-To complex,
-The AI would never be able to handle it,
-It’s a stupid idea, Duh, all ships in the mighty "insert emperor name here" armada are fitted with ultra scan-o-matic 500’s and are able to scan an entire system in 0.000001 seconds.
-Leave my poor CPU alone you cretin, it's having enough trouble running sins as it is without the extra calculations.
Space is vast, in fact is staggeringly huge, this means that ships, planets and other objects are far apart.
So far apart that light traveling between ships, planets could take a couple of hours.
I’m not entirely sure on the physics of SOASE but I’m assuming that the speed of light is still the limit outside of phase-space.
Because ships are quite far apart it would take a certain amount of time before they can detect each other. Light has to bounce of one ship and travel the entire distance between the fleets before a detector can pick it up. You could use active scanning but that would only make the system worse. A detection ray has to travel from the scan array to the enemy ship and then bounce back to the detection array. Even at light speed this could take a large amount of time.
This time grows shorter as the fleets approach each other.
If properly implemented this could have a large effect on game play.
Think about it.
Attacking ships could arrive in system and not be detected for a set amount of time (depending on the system and the distance between the ships. )
Attacking ships would be able to see everything in the system and can create a formation or plan of action accordingly. (The ships in system would have been reflecting light for the entire time they where in the system so the light would have bounced to every edge of the system when the attacking fleet arrives.)
Any course changes would show up in a delayed manner too. The attacking fleet could decide to move to the left and jink right halfway trough the maneuver in order to confuse the defending fleet. But then again the light bouncing of the defending fleet is showing a delayed picture too, so it could have moved right in intervening time.
It would change the way tactical combat is fought and make the entire game a lot more complex than the current head to head combat and the biggest fleet wins. On the other hand AI isn’t finished and who knows what it’s capable of in the final product.
So what do you think?
-Fun,
-Boring,
-To complex,
-The AI would never be able to handle it,
-It’s a stupid idea, Duh, all ships in the mighty "insert emperor name here" armada are fitted with ultra scan-o-matic 500’s and are able to scan an entire system in 0.000001 seconds.
-Leave my poor CPU alone you cretin, it's having enough trouble running sins as it is without the extra calculations.
) (Needless to say, this is an alternate assumption
)
