Dark Avatar -- Starbases
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Could one of you devs take a good read over this post. I don't want starbases to be neglected in the expansion.
As for everyone else, you first might want to read some of this thread. It talks about the changes in the combat system for Dark Avatar.
Link
After doing some thinking, this new combat system has some really dire consequences for starbases. Starbases are already vunerable in Dread Lords. Near the end of a sandbox game, starbases can be destroyed by single well built ship, even when fully upgraded. The changes made thus far in Dark Avatar beta, however, put starbases at even greater risk.
There are two points I want to make:
#1: The reduced effectiveness of defense modules.
As noted in the thread, any attack, regardless of if they did any damage, will reduce the defenses of a ship for that round. In this case, the ship is the starbase. This places starbases at risk against fleets of non-specialized ships. The quantity of weaker shots fired can easily beat down the defenses of even the most well fortified starbase to nothing.
#2: Starbases don't benefit from the new combat system.
From my experiences in the Dark Avatar beta (up to beta 2a), I've found that starbases only get a single attack per round. So not only are starbases weakened defensively, they also lack the crowd control firepower that huge hulled ships can potentially have.
P.S.
I might make another post after I do some more thinking. I thoughts are currently focusing on providing starbases with their own "Combat Modules". Modules that have their own attacks, defenses, and hit points.
As for everyone else, you first might want to read some of this thread. It talks about the changes in the combat system for Dark Avatar.
Link
After doing some thinking, this new combat system has some really dire consequences for starbases. Starbases are already vunerable in Dread Lords. Near the end of a sandbox game, starbases can be destroyed by single well built ship, even when fully upgraded. The changes made thus far in Dark Avatar beta, however, put starbases at even greater risk.
There are two points I want to make:
#1: The reduced effectiveness of defense modules.
As noted in the thread, any attack, regardless of if they did any damage, will reduce the defenses of a ship for that round. In this case, the ship is the starbase. This places starbases at risk against fleets of non-specialized ships. The quantity of weaker shots fired can easily beat down the defenses of even the most well fortified starbase to nothing.
#2: Starbases don't benefit from the new combat system.
From my experiences in the Dark Avatar beta (up to beta 2a), I've found that starbases only get a single attack per round. So not only are starbases weakened defensively, they also lack the crowd control firepower that huge hulled ships can potentially have.
P.S.
I might make another post after I do some more thinking. I thoughts are currently focusing on providing starbases with their own "Combat Modules". Modules that have their own attacks, defenses, and hit points.