Does AI adapt to betrayals?

being a SOB i am, I establish alliances with most of the civs with a knife held behind my back. While it lasts, I can maximize my diplomacy trading profits, and get access to higher tech weapons from trading with them, and if I'm lucky with the UP resolution, can get their econ starbases amping up my trade routes' values as well. And then I started to systematically eliminate my allies one by one, breaking the alliance just before my massive one-turn invasion step commences.

As of now, I am a few steps away from invading my 2nd unsuspecting betrayal victim, the clueless Korxes.

Then out of an instant's conscientious thought, I wonder if I will get divine retribution from other allies after they notice this pattern, or are they not programmed yet to recognize and adapt to alliance betrayals?
15,144 views 25 replies
Reply #1 Top
U do eventually get 'a tendency to conquer others' appearing as a negative in race relations with all other races in the galaxy. This can result in them all ganging up on u.
Reply #2 Top
Not that I've noticed.

It is even worse. Once allied the computer never seems to break the alliance even if you get xeno ethics and switch to the opposite alignment or culture flip every single one of their worlds.  

So you can start with, say the Drath. Ally with all the goodies... switch to evil with xeno ethics and ally with evil.

Just keep an eye on starting a war with someone who has a common ally cos they will chose between you and them.
Reply #3 Top
@Meglobob
Agreed but only if you yourself deliver the coup de grace.

Even then it won't sever any existing alliances.
Reply #4 Top
so you're saying that if you ally with everyone and provoke them all to attack you it will turn into a conflagration, a battle royale? Bwahahahahahahaha!

excuse me, i have some friends to make
Reply #5 Top
It is even worse. Once allied the computer never seems to break the alliance even if you get xeno ethics and switch to the opposite alignment or culture flip every single one of their world


Yes, the computer allies are so loyal I feel damn bad when I turn on them. Heck, most of the time these days I just win an alliance victory just cos I feel too bad to turn on the foolish trustworthy AIs...

I wonder though, are they any conditions under which they your allies will turn on you? Even if you had no military, completely different alignment etc etc would they turn on your alliance?
Reply #6 Top
@Meglobob
Agreed but only if you yourself deliver the coup de grace.


Cheers, did not know this, so leave one planet standing and let another race take the rap... I like it...  

Yes, the computer allies are so loyal I feel damn bad when I turn on them


I have been avoiding allying in recent games because they r too easy to take advantage of. In fact I spend alot of time trying to provoke other races into attacking me at the moment, roleplaying goodies, hard work for a warmonger like me...
Reply #7 Top
The computers wise up to peace treaty breakings though.
Reply #8 Top
wise up in what sense?
Reply #9 Top
The kitty is wise, the kitty is strong, the kitty... wait kitty, no, down kitty, bad...er... eackkk,

Mewp!

W/R
Suralle Straykat
Kat Lord @ Large
Reply #10 Top
You get less and less from peace treaties, if you make a habit of breaking them. Eventually they will not make peace with you...Of course, by then, they should only be a remnant race! It seems to be localized to only your dealings with that race though and the ill will decays over time.
Reply #11 Top
I just about never make alliances any more. I just don't think it's fair to the stupid AI to back stab him like that. I try to declare my evilness early and ramp up my military production to deal with the ramifications.

One game just before 1.2 came out I was bored and played as the Drengin and selected all Good/Neutral races to play against. It was awesome, I got attacked by 4 other races in rapid succession. Too bad none of them could 'bring it' though. Now in 1.2 I would be a little hesitant to do that as the AI is a little more capable of warmongering.
Reply #12 Top
I'm fairly sure that there are a couple of things that will cause an ally to turn against you, although I've only experienced one. If you have a very low espionoge rating with an ally there is a chance you'll get this type of message: "During an ambassadorial dinner, you ambassador accidentally insulted [insert leader's name]'s wife. The [insert civilization's name]s have declared that only war will teach you manners. This could have been avoided if we had more money invested in espionoge." Or some such. Also, your ally will get nervous or angry if you build a military or influence starbase near/in their territory, although I haven't yet had them attack me for that.
Reply #14 Top
Sounds like a special event.

Also, your ally will get nervous or angry if you build a military or influence starbase near/in their territory, although I haven't yet had them attack me for that.


I've never seen that happen, I build influence starbases like crazy and culture flipped almost all of their empire, with no problems at all..
Reply #15 Top
If you're playing against the advanced AI routines, they get mighty ticked REAL quick when you build those starbases next to their worlds.
Reply #16 Top
Define "Advanced Ai routines".
Reply #17 Top
There is a option called Advanced AI routines in 1.2 galaxy creation phase. If you choose it AI should spend more time analysizing your tactics or something like that. In short, it should make AI bit more smarter
Reply #18 Top
Uh no. The new AI switch lets the AIs design new spaceships every turn instead of once a year. Turning this switch on does make the AIs more competitive, because they can actually field ships with their latest techs.
Reply #19 Top
I'm talking about difficulty level. Anything that's normal and above is supposed to use the harder AI. I've never experienced any problems with the AI not realising what I'm doing with my influence starbases.
Reply #20 Top
Not quite.

Above normal is challenging, and it is still not playing at 100%.

The difficulty setting where the AI play at 100% strength without cheating is tough. And yes I play at that level and above....

And my *allies* don't care if i convert 80% of their empire by spamming them with influence starbases....
Reply #21 Top
castun & Richrf

Sorry to interrupt your discussion, in my experience if you are not allied the AI gets angry quite quickly, but if you are allied they do NOTHING at all, ever... and this is on suicidal with extra AI time routines switched on.

As the Korx I managed to get my Arcean partners to rule 95% of the galaxy (I play conquest only). I had my two starting planets and one other class10. They had everything else (about 30 planets). However I had the two things I wanted... two blue cubes. I had positioned constructors near them when I found them and waited for the occupants to die.

Within a couple of years all the Arcean's economically viable planets (about 7 of them) were mine... I'd even given them every single one of my outdated ships (they were useless to me and might as welll be being maintained by the Arceans), and so had no military at all.

It ended up with the Arceans scrapping most of their military, cos I had all of their planets that could make money. (I left them with their research and manufacturing worlds, cos they had no money to research or build anything).

Then I waited til I got ahead in tech and cleaned up.


Reply #22 Top
Xypre exactly my point.
Reply #23 Top
I don't get it, why do you turn off allience victory then? By the time the galaxy is controlled by only you and your allies you have clearly won. why not declare victory?
Reply #24 Top
I don't get it, why do you turn off allience victory then? By the time the galaxy is controlled by only you and your allies you have clearly won. why not declare victory?

I would add: especially if your aren't playing a metaverse game
Reply #25 Top
boomfrog...

... how do you figure you've won when 95% of the galaxy is owned by another civ?

Alliance victories can end up as kill one civ out of 7 then all become mates, not much of a game.