Ship Movement Bug with loading a savegame

details on how to reproduce(1.1beta4)

hi
I happened to wonder why my ships could go that far
I investigated a little and found this :
(I don't know if anyone else beside me experience this though)

if a ship is on autopilot with movement already spent for a specific turn
if you then save the game
if you then reload that game
when clicking the 'turn' button, you won't go to the next turn
instead whose ships that were on autopilot with movement already spent will have their movement restored

that way you can move a ship indefinetely with successions of save/load

how to reproduce :
-create any galaxy with any setup you'd like
-move one of your ship to some far away destination
-save
-load that save
-clic turn
-notice how this ship has 2/2 movement left and you are still at the starting week

-clicking turn at that point will finally bring you to the next week


I hope my explanation was clear enough for everyone to understand
7,427 views 5 replies
Reply #1 Top
not fixed in beta 4A

here's a screenshot showing the problem, pay attention to the date and how far the ships are !

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Reply #2 Top
so no one encounter this bug ?
am I alone to experiment this ?

for me, I paused all my games until it's fixed because I save, quit & reload quite often
and that gives me an unfair advantage without me really wanting to
Reply #3 Top
It's not just you. People have been reporting this bug since the day of release, so it's old news.

It's also not just a bonus movement issue: when you end the turn, no production or research is done for that turn (not even for the AI's), either. This can be a big problem if you were expecting, say, a defense ship rush-built to be done right before en enemy transport arrives, except now it won't.

Some people here have claimed this is an intentional "feature" to discourage people from saving/reloading to win battles, but that dosn't really make sense, since it burns all the players, doesn't prevent the save/reload exploit, and has the far worse infinite movement exploit.

Maybe I've missed it, but I have yet to see the devs acknowledge this problem in any way. It seems like something likely reasonably easy to fix and something they'd want to fix quickly, but it seems to be inexplicably ignored.

Devs, if you're reading this, can you please confirm if this is a "feature" or a bug and maybe give an idea when it'll be fixed, or some idea why it isn't? Thanks!

Reply #4 Top
thanks lintman
at least I'm not alone

update: not fixed in 1.1 final (1.10.27)
Reply #5 Top
I tested some more
and this also completely affects the computer

I used galciv2.exe cheat to see what the computer was doing
save/load/next turn sequences & CTRL+U
allowed me to see that the computer experiments the same bug as you
(he also get double movement....) though after the first "virtual" turn(virtual because it does not really change turn ...) it changed the target of his flagship from 'auto-survey' to going exactly where my colony ship was
I moved my colony ship and his destination changed accordingly !!!!

I can provide savegame if needed (pure 1.1 final savegame)