Ground combat and invasions are flawed
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GalCiv2 Forums
I picked up GC2 about a week ago and enjoy it very much, but one thing I don't like is the way that ground combat and invasions are handled in the game.
So, these are my thoughts...
1) You should be able to use mass drivers (or any bombardment) from orbit to destroy planetary improvments and it's population without actually commiting to an invasion.
2) Invasions should be a multi-turn process and not over in one large battle on a single turn. This would give the defending race the opportunity to send reinforcements to help.
3) The attacking race should be able to siege a planet to force a surrender after some number of turns based on factors such as morale, loyalty, luck, food etc...
4) Right now the game assumes that the entire population of each planet will fight to the death. Meaning that you have to commit total planetary genocide in order to successfully invade! Now, evil races might not have any problem with this but forcing good races to do this is kind of silly.
That's it for now...
) then you can stop the other player ever having a fleet in the first place! In the campaigns I was launching fighter ships as early as possible and camping outside planets, shooting down everything that was built. It meant I was free to expand across the map while my opponent had to focus on putting better ships in the air to take down my HP boosted fighters. I could form a fleet, while they could only send ships singly.