Pinned Posts
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Post Your Gal Civ III Ship Designs!
1,470 Replies
Galactic Civilizations III - v2.8 Official Changelog (Released 2/8)
73 Replies
GalCiv III: Helpful links. READ!
3 Replies
Galactic Civilizations III Support FAQ
0 Replies
Master Changelog List - GC3
1 Replies
Recently Active Posts
Post Title Author Replies Last Reply Info
Cities
3 Replies
What happened to Horemvore's Star Trek mod posts?
21 Replies
Galactic Civilizations III: Map Sizes and Memory
26 Replies
Galactic Civilizations III v3 Preview: Farming
30 Replies
[Tool] [WIP] Crusade Tech Tree Viewer (12/09/2017 Latest version 0.1.8.3)
182 Replies
Things I've never seen the AI do. and should
1 Replies
Changes to ShipComponentDefs not showing up in tech tree?
6 Replies
under crusade system
1 Replies
Planet Names
2 Replies
Game keeps crashing in multi
0 Replies
Yes, you’re going to love Intrigue
4 Replies
How are Carriers Now?
19 Replies
[MOD] Population Rebalance (1.08)
23 Replies
Modding tech specializations
5 Replies
Suggestion: Ship Animation Speed
2 Replies
More Suggestions
1 Replies
Why are the forums broken..
0 Replies
Question about Intrigue update - will we have to recreate all our species?
0 Replies
After months of not playing surprised there are new bugs in the game.
8 Replies
Unintended side effect of Station Garrison
2 Replies
How to Mod More Administrators for Everyone?
3 Replies
Terrans are going to have 12 billion people in the future
0 Replies
Bug - Crusade 2.8 - Carriers spawning guardian drones instead of assault fighters or interceptors
0 Replies
Why did one of my Support ships appear at the front of the battle and the other at the back?
4 Replies
Galactic Civilizations III: Let's talk food.
87 Replies
Suddenly I see the homeworld location of all other players
5 Replies
I need help with an Improvement
1 Replies
To Get "Smart" AI You Need Neural Networks
4 Replies
generation of races in the galaxy
0 Replies
Alpha Zero, Otherwise Known as "Perfect Cell". This is What We Need for Future Gal Civ AIs. Worth Your Time Frogboy!
2 Replies
A couple of very small feature requests
0 Replies
Tech Requirement Prototype Durantium Driver
1 Replies
[Mod] Enhanced Terraforming v1.6 (game version agnostic) (append mod)
66 Replies
Xenophobic is OP
6 Replies
Looking at Ship Roles
3 Replies
Enemy Speeds
6 Replies
Mod Idea: smaller ships are more evasive (Crusade only)
7 Replies
Devs: Let us have GalCiv in MMO format, 100+ players on LUDICROUS map and 1hr turns; or whatever it is
2 Replies
Benevelent redundency
0 Replies
UseColonyProductionWheel line isn't working in the latest patch?
0 Replies
Steam Sort
0 Replies
Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
6 Replies
Military Starbase
5 Replies
Synthetic Race + Prolific Trait = LOL
3 Replies
Stacking Commanders and Admirals
9 Replies
Shield leach/punch still non-functional
0 Replies
Holy Shi-. That Worked Too Well.
1 Replies
New "smarter" AI and ships icons bug
5 Replies
Fog of War Color?
5 Replies
Several 2.8 (release) Crusade/DLC bugs...
1 Replies
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GalCiv III Dev Journals 142 5,372
GalCiv III Future Ideas 608 3,227
GalCiv III Modding 785 6,893
GalCiv III News 206 3,879
GalCiv III Support 2,947 14,833
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