Interesting Research Time Calculation

I was just presented with the window to select the next item to research and thought that the months to complete number was very interesting for the Mass Manipulation option (56 months) vs. the Intermittent Suspension option (4 months) (first screen snapshot below).  The Technology Library shows that Mass Manipulation requires 3,693 units of research just to increase Kinetic Attack by 10% (second screen snapshot below) while Intermittent Suspension only requires 258 units of research to increase Logistics by 8 (third screen snapshot below).

Is this really what is intended or is this a bug?

 

 

5,566 views 4 replies
Reply #1 Top

I checked the MasterTechDefs.xml file and found the base cost for Mass Manipulation is 2380 research points.  I also saw that it is a capstone, which is a tech that comes at the end of a line of research and can be researched multiple times.  They have high research cost.

Most of the other capstones had research costs with 4 digits.  Two had 3 digits, and one cost only 2 research.  There probably needs to be a review of the costs to be sure they are correct.

Reply #2 Top

Quoting Old-Spider, reply 1

I checked the MasterTechDefs.xml file and found the base cost for Mass Manipulation is 2380 research points.  I also saw that it is a capstone, which is a tech that comes at the end of a line of research and can be researched multiple times.  They have high research cost.

Most of the other capstones had research costs with 4 digits.  Two had 3 digits, and one cost only 2 research.  There probably needs to be a review of the costs to be sure they are correct.
End of Old-Spider's quote

The capstone for the ship speed, drive optimizations is ether bugged and has really low cost and the repeats don't apply (fortunately, given the extremely low cost, you'd get ships with 100+ moves in no time) or the actual capstone is missing.

 

edit: Actually, that 2 research one is probably the bugged one I mentioned.

Reply #3 Top

I don't know what is going on. It looks like you are getting late game weapon techs early in the game. I would not research them early in the game as it'll consume all your research for at least 50 turns.

Reply #4 Top

Quoting smjjames, reply 2

edit: Actually, that 2 research one is probably the bugged one I mentioned.
End of smjjames's quote

I just checked.  You are correct.  Drive Optimization is shown as a capstone with a research cost of 2.