Where is 'Aid Ship Production'?

In Gal Civ 3: Crusade, on the planet screen, I have the option to build an 'Aid Economy' project and an 'Aid Research' research project but no options to build an 'Aid ship construction' project. Is it possible to do this or not because I can't seem to find it or any other types of projects like population growth and influence for that matter...

34,973 views 7 replies
Reply #1 Top

Not possible, such projects were removed in Crusade.

 

Think of it this way... civilian facilities for constructing buildings commodities just don't readily manufacture useful military grade materials and components for spaceships.

Basically, in Crusade, you specialize a planet by the buildings you choose and you can't turn your economy on a dime anymore.

Reply #2 Top

I do think the Aid Population, Aid Moral, and Aid Influence should still be possible with research...


But I like the fact that they split ship construction totally apart.


Now my super crazy over bloated industry worlds...   give me citizens... or diplomats, or other things once they run out of other things to build.   and in the end that probably has a larger effect on the overall civ than just "aid" project would.

Reply #3 Top

Ah I see, OK, so the only 2 options are the Aid Economy' and 'Aid Research projects? Also, in the Tech tree, zero gravity construction shows 'ship construction civilization priority' in the tool tip. What does this mean in practice? seeing as you can't build 'Aid ship construction' projects. 

edit: looks like Tasilos replied before I had a chance to reply lol

Reply #4 Top

OK I'll see if I can find how to get the Aid Population, Aid Moral, and Aid Influence projects. So how do you guys specialize a manufacturing world now? By Building factories, power plants, cities and sending engineers there? 

Reply #5 Top

I try to specialize a manufacturing planet by building around the space elevator. It adds +1 to both social construction and ship production. Adjacency bonuses increase this by 1 per level. A deep core mine or starport will only add social production or ship production (even when they level up). As such, I consider space elevator more valuable than a deep core mine or starport.

I should note that there are other projects besides aid economy or research. There is also train legion, station garrison, recruit spy, and even recruit citizen. You need a military academy on a planet in order to train a legion. You have to research techs to unlock recruit spies and citizens. Recruiting spies and citizens is expensive, so a strong social production is recommended (another reason to focus on the space elevator).

Reply #6 Top

Interesting insight with the space elevator.   Surround a building so it will receive bonuses.   I've been surrounding buildings which give good bonuses--not receive them.  

Reply #7 Top

Based on tech research, race  and what you have access to for crusade do this for decent production:

Stage 1 Build your space elevator adjacent to the capitol city. Build your core mine and starport adjacent to the elevator, add a factory adjacent to the space elevator/core mine if possible

Stage 2 Build your space elevator, core mine and starport adjacent to a new city for the +2 bonus to all

Stage 3 Build your space elevator and core mine adjacent to the new city and a fusion plant (or any +2 all con bldg)

 

If you have a land tile with +2/3 bonuses, always put the elevator on it and build the other around that.

 

For crusade there is no "Aid ship construction", what you have now is (manage shipyard + add more sponsors) as all planets now produce ship construction, whether you use it or not.

All of your shipyards should have 5 sponsors if possible.