Massive slowdown in late game on insane

slowdown

 

I have noticed a very annoying slowdown performance in late game.

 

The rig uses I7 Oced with 16GB ram and a decent GFX card with 3GB video ram.

When the game is loaded and up it uses around 3,3GB ram and utilizes aprox 29-31% cpu, thats almost nothing. This is insane map.

 

The game started to hit performance problems nearing 200 colonies. The actual build on planet screen lags, the turns go aprox 20 seconds and upgrading a starbase lags dramatically. You can play the game but its so slow, every action takes so much time.

 

There are 272 planets, 500+ ships, 294 starbases, though thats my empire, the AIs are on normal difficulty and have such a small impact- almost no starbases and few hundred ships in total.

 

Im suspecting there is an overflow of cpu cycles not needed for survey ships and all ships that are automated and somehow the planets and starbases uses unallocated space for idle calculations(wait orders), though not sure.  There is plenty of spare hardware "horsepower" to use for game engine so engineers should look what and how to optimize late game performance on high end pcs as clearly the game cant handle its cycles.

 

Seriously- Devs- play from start to finish some games on Insane maps, its a very different experience.

 

Furthermore continuing to play develops more unnecessary cycles and more crashes. The game starts to crash after "long" think periods after hitting turns, reload fixes the issue until next crash so clearly there is an error in logic.

 

Ticket sent.

Ticket ID: PVC-959-90872

 

 

 

6,250 views 3 replies
Reply #1 Top

I've had the same thing.  Except if you keep playing when the lagging starts, it lasts for 5-10 minutes.  Then the lagging stops and for the next 5-10 minutes the PC performs normally.  Then 5-10 minutes of lagging followed by 5-10 minutes of normal operation, etc.  Over and over.

Yesterday I had a problem when my NVidia driver (353.06) flaked out and a simplified generic driver tried to fill in.  All I got was a black screen and music.  But after I rebooted the PC (re-initializing the NVidia driver) I was able to get back into GC3 and played for 5 hours straight with no lagging.  I'm about to try GC3 again today to see if the lagging is back.

Reply #2 Top

Quoting Captain, reply 1

I've had the same thing.  Except if you keep playing when the lagging starts, it lasts for 5-10 minutes.  Then the lagging stops and for the next 5-10 minutes the PC performs normally.  Then 5-10 minutes of lagging followed by 5-10 minutes of normal operation, etc.  Over and over.

Yesterday I had a problem when my NVidia driver (353.06) flaked out and a simplified generic driver tried to fill in.  All I got was a black screen and music.  But after I rebooted the PC (re-initializing the NVidia driver) I was able to get back into GC3 and played for 5 hours straight with no lagging.  I'm about to try GC3 again today to see if the lagging is back.
End of Captain's quote

ADDENDA: I was just playing GC3 for about two hours with no lagging.  I checked the GeForce Experience and see that the 353.06 driver was released on 5/31, which is before I started playing GC3.  So this whole lagging thing is NOT related to my hardware because NOTHING has changed there.  Nor is it because of my video drivers because I've been using the same driver all along.  That leaves either changes that occurred at Steam or Stardock or both.  Something that was causing lagging is no longer doing so.  Definitely a Good Thing, but quite the mystery as to what it was.

Reply #3 Top

This is precisely why I'm not playing Insane.  

I don't want to be 50 hours into a game and realize that it's going slowly it'll break.