Modding: Are civs limited to 5 racial traits?

I've been trying out modding the game, and had some success. I was adding a custom faction, and I decided it would have 8 traits:

  • Militant +1
  • Tough +1
  • Brutal +1
  • Handy +1
  • Influential +2
  • Slow -1
  • Likeable -1
  • Adventuresome +1

 (while it has way more traits than usual, the total is 5 points, which is supposed to be the golden rule according to the Dev Streams ;) )
 
Then I added them to the file:

Code: xml
  1. <RaceTraits>Militant2</RaceTraits>
  2. <RaceTraits>Tough2</RaceTraits>
  3. <RaceTraits>Brutal2</RaceTraits>
  4. <RaceTraits>Handy2</RaceTraits>
  5. <RaceTraits>Influential1</RaceTraits>
  6. <RaceTraits>Fast3</RaceTraits>
  7. <RaceTraits>Likeable3</RaceTraits>
  8. <RaceTraits>Adventuresome2</RaceTraits>


The problem is that only the first five traits are showing. I've tried reordering them to test if it wasn't a single trait breaking the ones after it, but no, as long as a trait is at, or after, the sixth slot, it doesn't show up.

 

EDIT: Sorry for the many edits, the text editor in this forum is kinda crazy.

15,098 views 10 replies
Reply #1 Top

have you checked in game yet to see if all the traits are there or some are missing?

it might be just that the current display is limited to 5 lines

Reply #2 Top

Is there a screen in the game where I can see all my civ's traits? If so, I can't find it. 

I could try manually checking, but some of the traits have small changes that aren't easy to notice

Reply #3 Top

starting ships ignore mass cap (it's simply not checked for them), I wouldn't be surprised if this is just a display thing though.  an easy way to test would be to give it  a bunch of rediculous modifiers you can see instantly (i.e. +500% ship range, sensor range, ship hp, goods & services, tourism income, pop growth )

 

edit:  since your talking about modding a super race with a painless penalty to ofset it  though, why not just add a new multivalue entry in RaceTraitDefs.xml?

Reply #4 Top

The general idea of the mod is to implement the races from EVE Online into the game, actually. I've outlined them all, and they'd all be too powerful for normal Galciv races, but not for each other. Also, notice that for some reason the traits that are +1 are named TraitName2, so it's not like I'm giving it a bunch of +2s.

Anyway, I managed to test it in a much simpler manner: I made sure the "Slow" mod wasn't showing up in the list and checked the move range of my ships. Looks like it works regardless of being displayed or not.

Reply #5 Top

You should be able to mod more then 5 traits. What will help a lot in this area is when the custom factions are implemented.

Reply #6 Top

Like you had the Battle Viewer crowd. Now there is the Custom Faction crowd.

Reply #7 Top

To OP: the latest Dev Stream video, Feb 13/15, shows clips where the Iridium have 6 traits and the Krynn have 7 traits (bonuses and penalties are all shown, e.g.: while the Krynn have a 2 spent for "Fertile", the Iridium have a -2 spent for "Infertile").

Reply #8 Top

Quoting ForesterSOF, reply 6

Like you had the Battle Viewer crowd. Now there is the Custom Faction crowd.
End of ForesterSOF's quote

Those 100  opponents won't form themselves you know. :p

<PAUSE>

OK, maybe with Steam downloads, they will.  But you knew what I meant. :D

(I'd probably restrict myself to a 20 or 30 player game.  But I must admit to wanting to experience a 100+ faction game at least once  8C  )

Reply #9 Top

Hmmm...I was just messing around with this, here are my results:

It displayed every trait, and I could use the mouse wheel to scroll (slowly) to the bottom, to a test trait I made (it works!)  I have no idea why it would only display 5 traits for you.  It's odd.

Reply #10 Top

Quoting BuckGodot, reply 8


Quoting ForesterSOF,

Like you had the Battle Viewer crowd. Now there is the Custom Faction crowd.



Those 100  opponents won't form themselves you know. :P

<PAUSE>

OK, maybe with Steam downloads, they will.  But you knew what I meant. :D

(I'd probably restrict myself to a 20 or 30 player game.  But I must admit to wanting to experience a 100+ faction game at least once  8C  )

End of BuckGodot's quote

 

I too will probably play 30 player games, but want one mega campaign if my computer can handle it of 100 opponents.