Mantel of Oceans and Affinity

I think the Mantel of Oceans spell is too powerful. The spell should reduce the mana cost by 25 % and not 40 %. The remaining 15 % should be used to increase the power of the Affinity ability of the Mage. It should reduce the mana cost by 25 % and not 10 %.

12,744 views 4 replies
Reply #1 Top

hmm i don't know if that's a good suggestion. as it is now, getting water 3 for the mantle buff is really nice, since it also makes spellcasting for non-mage heroes more viable. i like the synergy of that. get the champ with the water spellbooks to water 3 so now your defender with earth spell book can use shockwave more casually and your life magic / commander can use his healing spells more without draining all your mana.

by moving the percentages to the mage tree, you basically weaken hybrid characters that use some martial power or organizational skills combined with magics from their innate spellbook(s). IMHO those champions are more interesting than a min/max hero who only picks the required stuff to get to the OP perks at the end of the tree ASAP.

and of course, it's also a nerf to mages that pick the summoning route, since they probably wont' grab half a dozen traits from the nuke spell line (spell mastery etc.) just to get the mana discount.

 

Reply #2 Top

I think hybrid characters should concentrate on casting buffs and mages should concentrate on casting damage or crowd control spells, because hybrid characters can still use other abilities, but mages do not have other abilities.

I hope that Stardock either removes the boring trait lines or makes them shorter to enable more interesting builds.

Reply #3 Top

I think spells cost too much compared to mana income. If we had two per shard (and more when upgraded), then reducing the effectiveness of the cost reductions would make spells more generally usable.

At the moment, there are spells that cost 100's of mana, that I never ever cast, because there just is not enough mana.

Reply #4 Top
Like the Plague cure spell? 500 mana