Anyone ever play with population costs for units?

I realized that I can charge cities population for building units -- it even seems this was considered at one point because at the top of the training window there is an "Available Population..." indicator.

I gave a brief test to draining population for trained units, but didn't take it very far beyond that.

I just wanted to know if anyone has any input on this.  For the devs, was this ever seriously considered, why was it scrapped, did the game or AI experience any massive issues with it?  For modders, has anyone ever tried it and given it a serious playtest?

 

5,415 views 2 replies
Reply #1 Top

I think its incorporated into a mod or two.

Yes it was in the beta.

Design decision to remove it.

Reply #2 Top

The Golem faction in Stormworld uses up population for each member in a unit. It is most noticeable early game when you want a lot of pioneers and a militia or two. It delays choosing level 2 city paths a bit. In the mid- and late-game there's basically no difference, if you have even a little growth.