Overpowered Quest Reward - Panca Archers from Clearing Bandits

It's great that quest rewards matter now.  It was kind of useless before to go and spend a few turns just to get a normal axe when I could instead kill the nearby hero and get the Axe of Awesome.

However, the new Panca Archers are crazy good.  11 attack x 5 units, 17 initiative and impulsive?!?!

Basically, I took some damage but was able to clear our 3 bandits.  After that, I "rescued" the refugees who then joined me and we started killing bone ogres, fire elements, forest drakes, slags, no problem!

To balance this, and not make it a game changing quest, I'd say 3 archers with 5 attack and 9 initiative is more what I was expecting from a group of refugees who needed my help to kill bandits.  Certainly no belt of speed and awesome technology I only wish I had.

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Reply #1 Top


readly? I though they are useless when my hero is so powerful slay whole army himself (should be mage but too weak and very very limited spell and mana so he end up as fighter) so I leave those in city and forgot them.

Reply #2 Top

I got these for my very first quest. Lost my first two spearmen finishing the quest out and was pleased, but a little bit let down by "only archers"?

 

Then I got into my next combat and vaporised a bear and a wolf pack before they got to act. Amazing!

 

Admittedly, as you get to fighting tougher things they become more balanced, but I do think they should either be reduced to 3 models in the unit or saved for the second tier of adventure rewards.

 

They should be good, but they are currently better than you can ever build, ever (I don't think that you can ever get impulsive on units).