[.86 Bug] Pathing is still a concern

Units still don't take the best path to get from A to B. Once again I've had units duck into forests before entering a city that they started right next to. Units walking next to a road rather than along it. Units avoiding other stacks costing movement and so on.

2,526 views 5 replies
Reply #1 Top

Agreed.

Reply #2 Top

Caravans, foreign outposts and oddly built foreign cities all cause pathing problems in .85.

 

Reply #3 Top

Yep. It needs to have more intelligence behind how it selects a path.

And thinking even more broadly, it'd be sweet to do something like Google maps where you could drag a point of the path to go somewhere. Heck, even if that was in there now we could correct for badly-placed path selection.

Also, we need rally points and way points.

And a pony.

Reply #4 Top

The same can be said for pathing of roads.  I had an AI army get stuck at a narrow coastline because the road was built through a resource of mine, but the AI didn't want to leave the road and go around it.  He just sat there, stuck, which also blocked me from passing that way as well.  Roads should not path through resources, quest locations or lairs.

Reply #5 Top

Quoting DexCisco, reply 4
The same can be said for pathing of roads.  I had an AI army get stuck at a narrow coastline because the road was built through a resource of mine, but the AI didn't want to leave the road and go around it.  He just sat there, stuck, which also blocked me from passing that way as well.  Roads should not path through resources, quest locations or lairs.
End of DexCisco's quote

That AI is really devious!