Untimely Death caused by two annoying bugs

Had a nice untimely death today of my Sovereign :( RIP Lord BuTTmunch

 

First problem, he was racing with his split army to prevent the take over of Irontown, somehow he got diverted when the little feather that guides him clicked on the town, but for some reason the square that got highlighted was just below it.

I have noticed this seems to happen after playing for a while, the actual cursor seems to be about a tile of pixels under the end of the feather, which can make for some aggravating misclicks.

 

The other bug is the enemy got to the town and took it over, the next turn I join the battle and although overwhelmed (by roughly 200 points) I slowly whittle them down. My clever Lord decides to turn the tide, to unleash his air elemental hurricane spell at the last minute just as the stack of 6 soldiers draw close to finish off Janusk. The hurricane spell backfires though and sends the soldiers swirling into the mist, where they will not move out and they cannot be targeted. All the other units are dead and this little merry band are having a little party in the mist.

 

I then have to Auto Resolve out, which leads to a nice Game Over screen :p

 

Anyone else get or seen these?

 

 

8,713 views 7 replies
Reply #1 Top

Me and the feather never got on.  It always wanted to go somewhere different from where I thought I was going, particularly in tactical combat... splat.

Go to options and select use hardware mouse cursor, or something like that, not as frilly but beats ending up at random locations on the map.

Don't know about your second bit of fun and games but I just had some fun with Verga.  Hit him once with my champion stack (actually it was only Rilis who was up to beating on him) and knocked him back to his home city.  Then immediately attacked his city (I cleverly managed to catch him just outside...).  The bugger (with 1hp) ran away.  So I killed his wife and then went after him (he was just outside the city wall) seeing as I had a movement point left.  I go to tactical battle and he runs away.  But I've still got a movement point left so I attack him again and he runs away.  I repeat this like four or five times. Each time he gets the first move and in my muddled thinking I'm just waiting to get the first move.  I finally do but realise it's actually useless as he's quicker than me (I haven't got any tactical spells yet as it's only about turn 20).  So I go through the motions and then for some reason he just gets stuck at the edge of the screen.  And just stays there for several turns while I close in and then finish him off.  Funny thing is he was just one tile from escaping...  Guess the AI messed up its path finding.  Or maybe it just took pity on me.  XD

Reply #2 Top

I get that 'off the mark' tile selection thing too - it is usually no big deal.  The most annoying tile selection anomaly happens when your guy runs totally in the opposite direction to what you expect! This occurs when there is a narrow pass in between your guy and the destination and there is an AI unit standing in the narrow pass.

The other annoying control issue i get allot is when i have a nice army of hero's and try to enter combat and only 1 hero goes in!! That happens because it is set up in such a way that it is very easy to overlook the fact that you have only 1 unit in the group selected.... usually after checking individual equipment. This one really pisses me off, because no matter how many times it happens, i still keep on getting suckered by it for ever and ever!

 

There is one other less common annoyance in the combat screen.... i do tend to use allot of archers and from time to time instead of shooting the enemy, my archer will run forward! This happens because the targeting pointer can easily slip out of position, and it can have devastating results depending on the circumstances of the battle.

Reply #3 Top

Quoting feelotraveller, reply 1
  So I go through the motions and then for some reason he just gets stuck at the edge of the screen.  And just stays there for several turns while I close in and then finish him off.  Funny thing is he was just one tile from escaping...  Guess the AI messed up its path finding.  Or maybe it just took pity on me. 
End of feelotraveller's quote

I think maybe its a bug.... I've noticed that the retreat areas of the game sometimes don't work. 

 

Reply #4 Top

Well dang, I always thought it was a leaf.  Knowing it's a feather might help me aim better.

:bebi:  

I hope they make a UI change that highlights the square the feather is pointing to.  There have been a lot of times when I thought I was ordering an attack, but then my troop moves three squares out of the way to move behind the target instead.  Now, if tactical combat ever stops responding such that you have to hit autoresolve, which happens to me once or twice per game, then I say you are within your rights to load up an autosave and redo things.

Last thing is, when I name my cities somethign like Irontown--or Twocrystals, Threefarms, or Beachville, it puts me out of the spirit of Elemental.  Rarely do I finish game when I do that.

Reply #5 Top

I hate feather bug as well. Like you, it only happens to me when I play awhile.

I also of course hate the "archer charge" fiasco that happens at least once every 50 battles for me. I swear I had his hero targeted. How is it that I am now running to one square BESIDE his hero???

I also hate trying to figure out of I can "walk over that there hill". Hmm, looks like a hill, looks like I can make it through that pass, lemme try. DAMN IT!!!!! Stupid thing was an untargetable square now I am auto-running around the great himalayas. Hooray! There is two lost turns.

I have only gotten "stuck" in battle as you have mentioned. A hero, or elemental casting that tornado thingy which throws me somewhere. That is why I only use archers. If I get stuck I can still shoot. And if they are stuck I can still attack them too.

Another annoying move bug is the infamous "damn, that caravan just stonewalled me". I am moving on some shmucks town, I have 1.5 moves left. I move forward. OOOPS there must have been a caravan, because I now just moved OFF the road, and am 1 square away. So next turn, I gotta kill the caravan right next to me, then hop on road, then move forward. YAY!

And the only bug that EVER has me lose a city. EVER!!! (I hate losing cities). I got a 400 point army in my town. The AI is brilliant and brings his couple of armies to my door step. One at east edge, one at west edge. I decide to pounce them before they pass my siegfried line... I click on the first army, and my army hops out, and then STANDS on top of them. WEEE FUN. I am doing a bouncy on his stack. Too bad it isn't attacking, now I gotta use a move point to get off him (ewww), then a move point to get back on (oh dear....). Assuming I haven't forgotten about his other stack or two flanking my town, I can hop back in right after slaughtering him. But sometimes the move errors, are so crazy I don't get ANY attacks off before my turn ends, and the AI waltzes into my undefended town. grr.

 

 

Reply #6 Top

Quoting FishSlayer, reply 5
I also hate trying to figure out of I can "walk over that there hill". Hmm, looks like a hill, looks like I can make it through that pass, lemme try. DAMN IT!!!!! Stupid thing was an untargetable square now I am auto-running around the great himalayas. Hooray! There is two lost turns.
End of FishSlayer's quote

Yep, i get that

Another annoying move bug is the infamous "damn, that caravan just stonewalled me". I am moving on some shmucks town, I have 1.5 moves left. I move forward. OOOPS there must have been a caravan, because I now just moved OFF the road, and am 1 square away. So next turn, I gotta kill the caravan right next to me, then hop on road, then move forward. YAY!
End of quote

And that! But also my own caravans seem to have the ability from time to time to hinder me accessing units stacked in the same square?

And the only bug that EVER has me lose a city. EVER!!! (I hate losing cities). I got a 400 point army in my town. The AI is brilliant and brings his couple of armies to my door step. One at east edge, one at west edge. I decide to pounce them before they pass my siegfried line... I click on the first army, and my army hops out, and then STANDS on top of them. WEEE FUN. I am doing a bouncy on his stack. Too bad it isn't attacking, now I gotta use a move point to get off him (ewww), then a move point to get back on (oh dear....). Assuming I haven't forgotten about his other stack or two flanking my town, I can hop back in right after slaughtering him. But sometimes the move errors, are so crazy I don't get ANY attacks off before my turn ends, and the AI waltzes into my undefended town. grr.
End of quote

Attacking from within a city is very buggy, i try to avoid doing it. Sometimes i have to attack monsters that approach my cities and my city garrison magically charges in from, not the city where they were stationed, but open country! Then assuming my garrison had only 2 moves, and since they were attacking from the country two spaces away from the city, the city is left without any garrison for a turn after the battle.

Reply #7 Top

@Mystikmind:

Lol, yes, attacking from within a city is VERY buggy.  In my present game, I'm playing as the Magnar with a custom Sov and 9 other Realms for a total of ten.  Resoln is dead, conquered by the lack-luster might of the Magnar, and now the true might of the Magnar has conquered every city that the puny Lord Karavox of Kraxis owns...  But he is not conquered...  I actually know exactly where he is.  I literally have the bastard imprisoned...  And I can't kill him...  Why?

Because he's actually imprisoned within the borders of one of my cities...

I guess at some point, a Ruins of Gandra (Level 4 Notable Location,) spawned right next to Karavox's capital city.  Apparently he didn't have the necessary Domination tech to explore it, because his city was built around it.  Inhabiting the Ruins of Gandra is Lord Karavox himself.  He'd barricaded himself within the Ruins, and every time I attempted to move a unit or my Sov to attack, I'd get the "Notable Location Level Not High Enough," pop-up.

So, I went ahead and got the tech for it...  Was only a couple levels out, not a big deal...  So I waste like, 15 turns getting the tech, clear the ruins, then kill the bastard, right?

WRONG!

After clearing the ruins, my Sov, rather than killing him, apparently chose to seal Karavox within the ruins beneath the city, destroying any trace of them above ground.  (Obviously I can still see Karavox standing in the one tile the city was built around.  He even had the gall to summon a Vigilant Minion!)

Now all my plans for conquering the world have gone out the window, as Karavox, the immortal Channeler that he is, still somehow, from beneath the destroyed ruins, poses a threat to the entirety of my Empire...  I'm gonna try using Curgen's Inferno to kill him.  If that doesn't work, I'll move my army out of the city, let him capture it, then kill him.

Fun times.