[SUGGESTION] To the Devs: Resolving the Tech Tree Issues
Over the last couple days I've noticed several threads mentioning how exploitable the tech tree is. It's far too easy to focus on warfare and win the game quickly and decisively.
The grandaddy of TBS games, Civilization, resolved this problem by weaving civics and military technologies together in one contiguous tree. Now, Elemental uses a pretty slick system of its own, and I actually like this implementation of technology more than Civ's. I like the randomness of it, I like choosing a direction for my research to go and see what my scholars discover. It's a much more organic system, and it generally works well. The problem is how focused you are allowed to be.
I'd like to see "Tech Levels," similar to "Ages" in Civilization. You're allowed to focus your research in one area for some time, but you will hit a wall at some point until you catch the other trees up to at least one level below your focused tree. For instance, say every 5 technologies in a tree constitutes a 'level.' You can focus down one tree to level two until you need to switch gears and focus on other trees. Maybe even allow up to level 3 research before requiring level one across the board, that way empires can really individualize themselves by having a distinct technological focus, while eliminating the Warfare Rush cheese strategy.
Without -some- kind of system, multiplayer will become a simple race down the warfare tree, and if you can't keep up you will be eliminated. A system like this allows you to focus on building your economy without worrying that your military isn't -too- far behind.
What do you think, Stardock?
And to the community: if people don't like this idea, we should brainstorm other methods of limiting focus. Any ideas floating out there?