Inaccuracies in the manual
Or things that made me sad
So I read the manual (for a change) and I noticed a few things that made me want to cry a little
I'm not complaining exactly, rather I'm making "suggestions" for improving the game by way of pointing out things Stardock obviously intended to do but didn't.
- Page 8 under "Spellbook: ...This doesn't limit their ability to learn spells from other schools, simply what they initially have access to." This is true of enchantment, but as far as I can tell you can't get the 4 elemental books (which ironically are the only ones the manual mentions).
- Page 16 under "Food: ...Most of the land is capable of handling one food production improvement in a given settlement but for more food production, players will need to find resources in the world, such as fertile or enriched land." I'm pretty sure Janusk says this too, I've seen no such "food production improvement."
- Page 18 under "Magic: ...Players build up life or death mana.... Spells require mana, as well as control of a certain number of different types of shards." Ummm, what? I know the spell system is being reworked, but this isn't even close to true of the current system.
- Page 21 under "Damage Types: ...Fire, Ice, Electrical, Arcane Damage: This damage is typically the result of spells but certain rare weapons can be found that cause this type of damage as well." I have my doubts about this whole section which claims there ARE damage types, but I know there's no such this as rare weapons that do magical damage types.
- Page 22 under "Improvements for Settlements: ...Many improvements require a special resource to be adjacent to one of your existing tiles." I only really play kingdom but you can build every improvement (ignoring per faction/world restrictions) in any settlement anytime, tech and city level permitting.
- Page 24 under "Special Abilities: As your sovereign and champions level up (stuff about stats)... In addition, at certain milestones, the unit can also choose a special ability (sometimes referred to as feats) for their unit. These special abilities can provide unique attacks, helpful benefits in and out of combat for themselves or team members, as well as help specializing a unit towards a particular task. For example, a player may choose to have their champion become a Beast Slayer... Another Champion may choose an ability that allows them to regenerate mana or heal during a battle." Yes please!! Now I've never got my sovereign above level 15 I think it was (that was hard) and no milestones or extra abilities.
*Fingers crossed for 1.1 and beyond* And thank you Stardock for actually making a fantasy themed 4x game!!