I think were looking at history in the making !

Based on what I've seen as well as played just in beta 3b I honestly believe that when all is said and done, this will be one of the top selling games of all time. This game is such a new and refreshing idea in turn based gaming....some might say that it's like "Civilization" but in the little time I have spent messing with beta 3b I am going to say that this is much better and so much more fun to play !

For all involved I say that perhaps you have created the perfect role play game. And thank you very much for listening to all the good folks who have been kind enough to supply imput as to what they would like in the game. For all who are a part of this project I say THANK YOU !

21,763 views 37 replies
Reply #1 Top

Thanks for the kind words.

We have a LOT to do between now and release but it's starting to get there.

Reply #2 Top

I defiantly agree, this game poised to make some 70 Ft. waves in the gaming industry!

Reply #3 Top

agreed, its unusual for someone to say a beta is actually fun (since all the crashing issues that usually occur) but the fact is, this game is awesome and i know we haven't even come close to the full potential of this game yet so i will be excited for the weeks to come with beta updates.

Reply #4 Top

Uh, well, realistically, I don't actually think this is going to be the top selling game of all time. That was the Sims... I don't really think it'll hit that level of popularity with the general public. But, it's sure to be popular!

Reply #5 Top

As I had mentioned "One of the top" selling games...not the top !

Reply #6 Top

I would wager it will hit a level similar to Civ as the years go by... the things in this game hints at to t what the tool set will offer (let alone the nice lil previews give us).. remember this game is but the first iteration of what can be done...i cant wait to see whats available 3 or 4 months from now once all the modders get their evil lil hands on it! (not to mention what stardock has in mind itself!)

Reply #7 Top

I had alot more fun with the 3b built. I enjoyed the new building rules (though i dont know how to get food), and good to see the combat is descent and i know will get better.

Reply #8 Top

As optimistic as this is, and is very commonly synonymous across all media platforms (Twilight and Avatar are the most salient examples), quality is sadly only a small part of sales. Elemental is a very niche-oriented game, and such will not even come close to becoming a top selling game like Super Mario Brothers, Sims, Tetris, or any of the basic Wii games (Sports and such) - simply because these games are accessible to anyone and everyone. 

Also, and probably most importantly these days, whilst us PC gamers are a zealous bunch of fanatics, we're a minority, and this is a PC only game. Again, whether or not this game is 'the best' is purely up to the player, although the Civ games are very successful, and FfH2 was ridiculous(ly good), which comes down to my major point - the mods. Whilst I'm looking forward to this game, I doubt it will make any waves in the stagnant pond that is pc gaming, and any ripples caused will be through MODS, which only ever hit a small subgroup of any game's players. 

Also I'll still say that currently I prefer booting up the old MoM to any other game of this type, and doubt any game will truly ascent to the godliness that is Master of Magic.

That being said, I am really looking forward to release and everything that is to come from this game and Stardock. 

Best regards, 

Paradoxical.

Reply #9 Top

Ah, yes.  MoM.

A great game like MoM will always have legs.  It is hard to imagine that anything will boot MoM off my HD, no matter how good it is.  I will always have a periodic urge for retro-gaming that no modern game will sate.  So, I'm not sure the measure of success of Elemental needs to be the "dethroning" of MoM. 

While I think MoM is more-than-great, MoM is far from being the "perfect game."  MoM was actually almost unplayable up until v1.31, and there are still myriad balance issues that you could practically drive a truck through.  Further, MoM's AI is so lame as to be laughable.  I'm sure that Elemental will launch as a far more balanced and polished game than MoM ever was.  And, if Brad lives up to the AI skill we know he has, the computer players will make the solo experience more immersive.  (The open beta process is something that MoM did not have and would have greatly benefitted from.)

Those things said, the thing that made MoM more-than-great was that there was always something to do and something interesting popping up at all stages of the game.  About halfway through any particular MoM game, I've already won.  My steamroller is fully in effect.  But, I keep playing because there are still cool heroes to recruit, artifacts to find and create, spell books to win, mercenaries to hire, nodes to conquer.  And, at each point, the game can still surprise me with something I haven't seen in a long time.  That's what keeps me coming back.  If Elemental can bring that same quality to the game, it will be more than successful. 

Insane variety is a killer feature, and (hopefully) Elemental will have it in spades, even before the modding community gets its crack at it. 

Reply #10 Top

I've played around in beta, and I already can't wait for the final release \o/

As long as I have the means I'll always support the smaller companies and niche titles, cause that's where I think the heart of PC gaming is.  Armchair strategists need a game like Elemental, there can never be too many cool turn based strategies.  We must keep this great genre alive.

Reply #11 Top

Frogboy,

the game looks great and most elements play very well already.   It looks like it has the makings of a classic when its released.  Then just think about what will happen over time.............

A lot of people will follow this game for a long time.  You and your team are doing a great job - very creative and responsive. 

Reply #12 Top

I actually do believe this game could Be one of the next big series.

 

If they keep up the level of quality one day years from now we'll be in the beta for elemental 3-4.

 

And if the publishing company gets decent sales and continues to publish elemental books...well it may end up as a large title and while not able to compete with something like say the 'forgotten realms' it'll be able to compete with civilization and age of wonders etc. as the best fantasy/empire style game.

Reply #13 Top

I don't think this game will be the best selling in all time, because let's be honest brainless cookie cutter games like GTA and Call of Duty sell to the masses. However, I think what we have here is a significant evolution, if not revolution, in RTS sandbox games. The Civ games, while good, have remained kind of stagnant. Civ 4 was great, but didn't offer much to the table except for its modability. Civ 5 will be adding some significant changes to the Civ game style, but nothing significant to the RTS genre as a whole (IMO).

 

Elemental on the other hand, seems to be taking a whole new direction, or at least one not seen since MOM. Even with most systems barely being in for testing, I can already see at least a glimpse of what the Stardock team can mold this game into by gold. One of the reasons I have so much faith in Stardock is they've always been able to push the envelope in directions other companies wouldn't even dare, and they always succeed in exceeding my expectations.

 

Since this game is a thinking man's game I don't expect it to attract quite the massive audience games like CoD bring in. However, I think Elemental has a big potential niche of DnD fans, Ultima fans, MoM fans, etc that haven't had a game like this for years. These people will probably love the fact that there is a novel written just on the background lore being published by a big name publisher.

 

This potential niche will also love the fact that this game is very moddable. One of the reasons Never Winter Nights got so big was because DnD and RPG fans could tell their own stories with the game editor. I imagine the same kind of thing is going to be possible with Stardock's tools.

 

/rant

Reply #14 Top

honestly, i will be happy so long as the game matches the success of GC2. that was a sequel which always helps in the gaming world, whereas elemental has to fight tooth and claw for every customer. for all this talk of an evolving product, the game has to get good reviews at launch or it will be damned. people might take chances on blockbuster games in obvious genres with huge budgets, but if an indie game cannot get into the public sphere through shear quality, it is damned and might as well not have been made. stardock doesn't have a huge media arm and they should be working there asses off to promote this game through other channels, like social networking and getting mentions from influential bloggers like penny-arcade.com last i checked there wasn't even a trailer for this game on youtube.

 

i hope for the best but prepare myself for the worst.

Reply #15 Top

I just hope everyone remembers how long it took GC2 to get where it is today. Out of the box it was no fantastic game to rave about. It took many many patches and two expansions and patches upon those expansions to get it to the classic it is today.

So, don't go expecting Elemental to be GC2 finished product....I certainly don't. I just expect Brad et al to continue to work hard on improving it over time and give us all the game we hope it will BECOME. Of course my main concern will always be the challenge and intelligence of the ai. I don't care about Multiplayer or balance (to a point) or all that bs. Just a great challenging with aggressive ai solo single player experience with some decent strategy and tactics required to win is all I could ask for. ;)

Reply #16 Top

So, don't go expecting Elemental to be GC2 finished product
End of quote
well i was i only got GC2 after Dark Avatar.

i want to do Co-op/multi-player with a friend vs a ton of AI, i want to ai to be good but its also good to have a human to work with you.

elemental does really need a good review if it gets a bad review by everyone then all hell has come to earth. now only if Stardock had many blind loyal fans like Apple but elemental shouldn't be a vista phone that people buy in millions.

Reply #17 Top

Quoting Sethai, reply 14
for all this talk of an evolving product, the game has to get good reviews at launch or it will be damned.
End of Sethai's quote

Exactly. Elemental needs to be All That It Can Be from Day One. Not six months after release when all the buzz is gone. GC 2 is a Prime Example. See reply below.

P.S. YouTube Elemental Teaser Trailer HERE. ;)

Quoting psychoravin, reply 15
I just hope everyone remembers how long it took GC2 to get where it is today. Out of the box it was no fantastic game to rave about. It took many many patches and two expansions and patches upon those expansions to get it to the classic it is today.
End of psychoravin's quote

Imagine how many sales would have been generated from GC 2 at Launch if it would of had the improvements of GC 2 with only the first expansion. I dare say it would have been hailed as The successor to classics such as MoO and MoO2 and considered to be one of the Best Space Strategy games of ALL Time. Sadly though GC 2 didn't have that and in my opinion it should have achieved That same level of success.

If you want to see an example of a bunch of other "Evolving Games" that are Flopping all over the place, just look at all the MMO's that have launched in the last few years and are floundering now. How many of them were heralded pre-launch as being "WoW killers" and post launch turned into a steaming pile of poo? Granted Elemental is no MMO, but the "Evolving Game" process might as well be the same.

I don't think I've ever seen a game on the market that got as much or more press and sales from an Expansion as it did at Initial Launch, Ever, with the only exceptions being UO and WoW which are both MMO's and had a steady growth of players from launch. The only reason those two games were able to beat the odds and bring in more with expansions than they did at launch is because they are MMO's. No other game genre has been able to do it, not even the best FPS shooters out there. I can't think of One that got more sales from solely an expansion than it did from launch, not even CounterStrike.

The number one things that need to be done are to make sure Elemental is a Fun and Balanced game At Launch and doesn't have any game breaking ways that game-play can be abused or cheated. Everything after that is just icing on the cake. Expansions, Mods, Patches, Free Content...Icing on the cake. That icing will keep the Elemental loyal happy and keep us around, that's a definite. But will it bring in just as many new players with the launch of a expansion? Will it get the same level of press and new customers? Doubtful, very doubtful.

As I said, all Frogboy and the Team really have to do is put together a Fun, Stable, and Balanced game. I have %100 faith and confidence in them that they can do it. We've seen Stardock do it time and time again always with varying degrees of success. I'd also say that Stardock is even more widely known and loved now than they were when GC 2 launched. When Stardock puts out a new strategy game strategy fans take notice and pay attention. Right now they are poised and on the brink of making a Very Huge splash in the strategy gaming market and I think that after Elemental we're going to see a flood of new fantasy/strategy games hitting the market because Stardock is going to prove with Elemental that there is a massive market out there for it if the game is top quality.

All I got to say at this point is....Go Stardock, Go :)

 

Reply #18 Top

All I got to say at this point is....Go Stardock, Go
End of quote

agree they should get some human like A.I to help with the ai if brad doesn't mind. :cylon:

Reply #19 Top

Quoting psychoravin, reply 15
Out of the box it was no fantastic game to rave about. It took many many patches and two expansions and patches upon those expansions to get it to the classic it is today.
 
End of psychoravin's quote

 

The first part is certainly true.

 

The second?  Since when is GC2 considered a classic by anyone?

 

I would be incredibly disappointed and thoroughly upset if EWoM is anything remotely like the tedium fest GC2 is.  Indeed I'd feel better if no one ever talked about any similarities between the two, other than that they are both SD games, because really, that's how much I've come to dislike GC2, and I know I'm not alone.  Well maybe on these forums I am ;)

Reply #20 Top

Quoting shadowtongue, reply 19
I would be incredibly disappointed and thoroughly upset if EWoM is anything remotely like the tedium fest GC2 is.  Indeed I'd feel better if no one ever talked about any similarities between the two, other than that they are both SD games, because really, that's how much I've come to dislike GC2, and I know I'm not alone.  Well maybe on these forums I am
End of shadowtongue's quote

Don't want to start a GC2 debate, but just so you know where I'm coming from: I don't dislike GC2 the way you seem to, there are things I think it does very well (cunning AI, actually surprised me once or twice, tech tree, ship customization, etc), but the combat (or lack thereof) really turned me off the game - and I for one am very, very glad that Elemental is not even remotely close to becoming GC3-with-magic. Really the only similarity you can draw is that they're both PC TBS games made by Stardock. So I wouldn't worry, if Elemental is getting compared to GC2 it's only because they'll share the same Stardock philosophy of support and major added features post-release, not because the gameplay is at all similar.

Reply #21 Top

This year in computer gaming seems to be nothing more than release of the clones and expansion packs, this is one of the few original games  this year, the only other one I can think of is Distant Worlds.

 

Reply #22 Top

Quoting shadowtongue, reply 19
Since when is GC2 considered a classic by anyone?
End of shadowtongue's quote
Since a few years ago.

Quoting Austinvn, reply 20
very glad that Elemental is not even remotely close to becoming GC2-with-magic.
End of Austinvn's quote
Fixed. Gal Civ 3 should have more in common with Elemental (feature-wise) than with Gal Civ 2 (in the old times Frogboy mentioned Heroes as a possible idea).

Reply #23 Top

My issues with GalCiv are well known so I won't go into it other than to say that I'd love the opportunity to go back to the drawing board. With GalCiv II, I felt pretty married to some pretty awful game mechanics because people threw a fit whenever we tried to change them.

I think Elemental will allow us to explore some really interesting game mechanics and to be frank, if we (us and the community) don't like an Elemental game mechanic, it's subject to change.

For example, I'm still not loving the magic system in Elemental and I know I'm not alone.

Reply #24 Top

:thumbsup:

Reply #25 Top

Quoting <span>Frogboy</span>, reply 23


I think Elemental will allow us to explore some really interesting game mechanics and to be frank, if we (us and the community) don't like an Elemental game mechanic, it's subject to change.

For example, I'm still not loving the magic system in Elemental and I know I'm not alone.
End of <span>Frogboy</span>'s quote

 

I fully agree with Brad about important game mechanic changes. I find whenever I'm building some core template for an idea, be it a photoshop template for Power Cards for D&D 4e, or ironically macros for those very same powers in Maptools. And pretty much everything else with an idea that I have.

I start with a base idea, and then find a new way to enhance it that's just so much better, and then I find something else that makes it better, or faster, and easier to use. Or more aesthetically pleasing. You find yourself going back and forth on an idea, and making it permanent. So this makes me happy about the freedom to fix elementals game mechanics.

As I agree the Magic system.. is a bit lackluster. And just doesn't ... feel right yet. But that'll get fixed, and then we'll all look back on it and Go... oh yeah.. remember when the magic system was like that? Haaaraaable! Or Tactical Battles being so uninspired and leeching of fun that, many people were doing the sad dance.. and now.. it's SO much fun! etcetera.

(Note: Indicators of past or future hypothetical tenses and probabilities are not governed by this time stream and as such may include demonstrably false information or be not so completely accurate.)