HoL and priest info
HoL - artifact, 12000 gold, 4500 mana and health, 75% mana per second, 30 hps, 60 second cd. interupt on damage
priests - give 15 gold
im not sure how much experience they are
HoL - artifact, 12000 gold, 4500 mana and health, 75% mana per second, 30 hps, 60 second cd. interupt on damage
priests - give 15 gold
im not sure how much experience they are
Woca, preists work pretty good now. I got my first Priest upgrade today during a 1.1 MP (I kept waiting to be chewed out). NOW they really help, and the enemy does not celebrate upon hearing you got them. Their healing and extra ranged damage is now well worth the tradeoff in xp/gold they give the enemy IMO.
Oh, and Angels give less xp/gold too now I beleive; so their still kind'a crappy, but not risky to get too.
and their agressiveness against DGs was increased, didn't test it yet but they could be real "runner-killers" now
Yes like the risk when I spend my money on better gear instead
oh wait there is none.
i just dont get why theyed be lower than grunts xp wise, but if they actually help now i guess it works out
Is this your first time to this board? It's been a pretty consistent complaint for quite a while now. Especially in the last two weeks.
And yes, this was an excellent change.
gold was more of the concern - there are multiple 30+ post threads about the gold being a problem, and i can understand a drop like i said, but below grunts is too much
The last three threads that I see on the subject make a point of both the gold and the exp.
Basically, what you're saying is that one team paying for priests should potentially offer as much or more exp. per wave (or at least, per similar unit in a given wave) for the opponents. No other upgrade in the game demands that sort of potential tradeoff for the gold spent. That was the problem. Buying armor doesn't give your opponent more gold or exp for killing you.
There are plenty of games where I would have willingly paid for my opponent to get priests early rather than buy my own exp. upgrade, especially when playing a character with a decent AOE. There's nothing else in the game that I could see doing that for (except, of course, Angels which were also fixed).
more minions coming out ath enemy, they should get the xp for killing them, it's plain and simple. nothing is wrong with some simple risk and reward
its a very minor risk, but this also allows for the infamous comeback - say you are getting cocky and want to buy some priests to push and end early, well this is one of the few mechanics that matter because it is when the game starts to swing, and by nerfing xp, it takes away that swing value, making comebacks even harder
an upgrade can still be an upgrade if it involves risk, of course none of you seem to want that, you want priests then victory. i'd like priests to be able to reward the purchaser, but if bought at wrong time harm them - every upgrade can do that - buy xp upgrade too late, buy gold upgrade and not get enoguh out to cover it, buy death penalty upgrade but you dont die
there are risks to your purchase, minor ones, but now minions have none. thats good to some, not to me
i can see it going either way - hey, you earned the gold, you deserve priests, why should they get a comeback? then again, sometimes unfortunate things happen, and comebacks shouldn;t be unattainable. i guess i'm just on the side of having comebacks get a greater chance
Comebacks are a rare thing in Demigod. Usually what people perceive as a come back is really just one side playing the other. Anything to help give everyone a fair chance, not just 'Shit I died - concede', is a good thing in my opinion.
Haven't played much yet, but I see this as a good change...
Many of the arguements are flawed here...
An upgrade should be that, something that helps your teamout... Priest were a stepping stone for Catas and Giants that was it... anyone who got priest before was thanked by the other team.
Now there is potential for priest to be used earlier, there is still a bonus to the enemy for killing them, but its not as significant. This might cause the enemy team to buy priest earlier themselves instead of waiting for the famous cata/giant mega upgrade.
Now Gold I think most agree, but xp its split... I think XP can be as significant as Gold... If one team upgrades their citadel and in return with some decent tactics the other team is able to use this upgrade to get 2-3 levels higher... how does that help?
We dont get extra gold/xp from upgraded towers, or upgraded minion hp, or anything like that, why not make an upgrade useful instead of hindering.
Anyways Ill play to see how it goes, I see this as good.
i also play TB. I love the changes to heart of life and priests.
OK, how much gold and XP does the priest and angel give now?
If you buy a piece of armor, you risk having made the wrong choice and wasting some of your investment. You are 'never' worse off as a character than you were before the purchase, though.
Minions still come with the same risk of having been a wasted investment (your money may have been better spent in some other way) and they 'still' give opponents more exp and gold than they would have gotten otherwise. The amount just isn't completely ridiculous anymore (to the point that they do more harm than good in common circumstances).
Priests shouldn't be an upgrade only purchased by stupid or "cocky" teams. They should be a more valuable asset to the team that lost the 1800 gold than the team who has to kill them now. Even now, they can still do some degree of feeding, but not as much.
I hate the way every game used to be just minotaurs and archers til warscore 8 or 10, then suddenly priests, angels, and cats, (and giants?) show up. The game escalates over time now, rather than all at once, which is cool to me.
Just so everyone's on the same page:
Minions = units under the control of General Demigods
Grunts = uncontrollable waves that spawn from portals
Minions give no gold or xp upon death. Grunts do.
well actually, grunts are the type for the first wave. i call them creeps usually, but when i forget i just call them all minions
To be fair, in game they are called Solders.
Edit: The minos that is.
Now there is an idea, change the current system so you can buy priests for the other side. ![]()
Now the patch has been out for a few days, what are peoples thoughts on the change to priests? When is the "right" time to get them now?
I was in a 2v2 game; Cat; and I got them 3rd update after towers and gold income (kind'a testing 1.1). Playing Sedna, I was finally able to follow wave after wave of preists in that helped keep me healed, and take down towers. In the past, they still did that, but gave so much xp/gold to the enemy, it ended up being counterproductive to ever get them. So I really never got to play with (and enjoy) priests till now. It use to be Preists through Cats (or giants) were usually purchased all at once, so you never got to see preists do their job solo.
Buying preists without guilt, next on Oprah. . .
Only few games since patch but all have had a far better flow for me. I think both HoL and Priest/Angel changed did a lot of good for the game - at least for fair matchups.
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