Good while it lasted
Wow, another bug? I produced a freighter from Haven, sent it to Grace to make Grace the source, then sent it to its destination Begle. The trade route showed up as Haven-to-Begle, yet the route value is much higher than from Haven to nearby Tralar. Either a bug, or it's just not possible to produce a freighter on one planet and freely make another planet its source.
Actually, my first complaint is that GalCiv2 forum servers are terribly slow, slow enough for me to finish lunch before the first thread comes up. And since that is my first complaint, I'll take the chance to write as much as I can in this one post I can afford! ![]()
Speaking of bugs, there seems to be many in GalCiv2. Many seem blatantly simple. Is there no bug report facility? Perhaps we could help the developer team cleanly organize bug reports (say with Mantis?)? Is there a need for us to help with version control or something?
In short, I'm really wondering what's up with the developer team on GalCiv2. The concept is really neat. The programming, maybe not terribly sophisticated (compared with real-time games). Yet, all these problems?
As someone from the IT industry, I can pretty much guess what's going on, or what's missing. There's a marked difference between the team on Sins of a Solar Empire and the team on GalCiv2.
Or it could just be a matter of human resource, if given similarly messy organization in both teams.
Someone here even mentioned the dreaded "bug-become-feature" syndrome. A bad sign for any developer team.
Anyway, it was nice while it lasted. GalCiv2 is simply too buggy in various aspects. I could make a good list of bugs and issues, but I'm not sure if it's even worth my time. I'll stick with chess and the occasional Sins click-fest. I regret not returning the Ultimate Edition I bought; support on Impulse seems improbable.
By the way, for all the espionage posts I read here, none mentioned that there's a way to use spies WITHOUT losing a single one, ever.
I spotted a few studious researchers on this forum. Maybe they'll be interested to know this. This is yet another issue with the game.
All in all, severe problems in:
1. Game bugs/issues
2. Slow forum server speed
3. Lack of easy bug reporting facility
4. Forum itself is buggy (no preview, no search, etc). I sure hope this isn't used as a bug reporting facility.
Good while it lasted. Can't waste my life tinkering with a toy like this anymore. I thought it was a solid strategy game, since it comes from Stardock.