problem with charged missiles

grrr!

the problem i have is wen im using the vasari long range missile frigs and the flak frigs after researching "charged missiles"

 

time and time again i move my fleet to the next planet or whatever and these frigs are left behind so i have to tell them to move again

 

very often i have to order the frigs to move 3 times before they finaly do

 

i understand that while using this ability they cant move but once the ability has timed out they dont carry out ther orders they just stay put

 

anyone else have this problem?

 

hope ive explained it well enough :)

16,510 views 7 replies
Reply #1 Top

The problem is, with Charged Missiles left on autocast, your Assailants and Sentinels will automatically recast it when a hostile target is in range (this frequently happens with trade vessels and scout ships).

Reply #2 Top

yeah this happens to me all the time. Quite annoying

Reply #3 Top

suprised to see this wasnt fixed in 1.1 unless people have a way around it?

Reply #4 Top

I just turn the autocast off when leaving a grav well, seems to work fine.

Reply #5 Top

It was posted in another thread that the behavior of Charged Missiles and similar abilities has been improved for Entrenchment. In the case of charged missiles, the assailants will actually move when ordered to move, and go back into charged missile mode once they stop and get their target.

Reply #6 Top

cooldown for the ability should be 1 second, (or instantaneous)  i dont see the big differance in timing it over instantaneous effect... i never bother researching the ability. it takes to much microing to make it work, time that i could be using to buff ships and make em weaker / stronger

Reply #7 Top

Well my understanding of how it's changed in Entrenchment is that it won't have a cooldown, it'll be like a "state" that can be toggled on/off at will, so you'd never have a time when you have to wait for your assailants to get un-stuck and able to move :P