economy war
from
GalCiv2 Forums
Hi.
The war for the perfect economic strategy continues. Lately I've come across quite a gem: the "all-factories" strategy (no research buildings on colonies, planets focused on Research, Research slider set to 0%). Unfortunately (and to my dismay) this excellent tactic does not prevent one's civilisation from sucking. I've been trying my hand at Challenging games for a while now, and success has been sporadic to say the least.
One thing I'm concerned about is the amazing success one has when one manages to capture about four or more high class planets (Class 10 and up) -- or, shall we say, the ruinous effects of not bagging those planets. If you're lucky, and you get them, you'll be running circles around any other civilisation; if you're not so lucky, however, chances are your civ is doomed to suck for the entire game, and so you might as well restart. This is less than ideal, because I'd really like this game to be about more than how lucky you are in getting the good worlds. This should not be a game of craps or poker; many consider it a strategy game, but if it all depends so heavily on where you start and which planets are in proximity then the strategy element is (ergo) questionable.
J.
The war for the perfect economic strategy continues. Lately I've come across quite a gem: the "all-factories" strategy (no research buildings on colonies, planets focused on Research, Research slider set to 0%). Unfortunately (and to my dismay) this excellent tactic does not prevent one's civilisation from sucking. I've been trying my hand at Challenging games for a while now, and success has been sporadic to say the least.
One thing I'm concerned about is the amazing success one has when one manages to capture about four or more high class planets (Class 10 and up) -- or, shall we say, the ruinous effects of not bagging those planets. If you're lucky, and you get them, you'll be running circles around any other civilisation; if you're not so lucky, however, chances are your civ is doomed to suck for the entire game, and so you might as well restart. This is less than ideal, because I'd really like this game to be about more than how lucky you are in getting the good worlds. This should not be a game of craps or poker; many consider it a strategy game, but if it all depends so heavily on where you start and which planets are in proximity then the strategy element is (ergo) questionable.
J.