Oh well, it looks as though i will never be able to receive any answers from LogicSequence about any subjects too busy that he is promoting his Hi-Res_Graphics 2.0 mod or doing much more important favors to StarDock... it's alright i could detect the general attitude back in November last year as soon as i tried suggesting a new color (and better or too complex for some) picker for this wonderful game i mod (or rather currently and continually trying to understand the hows and whys of some essential features without having to delay my offers to players for months rather than days!) for also.
It's alright though, in the Satellite.fx case, i simply replaced the newest file (but
flawed if you ask me, unless explained by anyone) with the old from my mod folder and it actually puts the BAT moon like it is meant to be.
BTW, MrKorx... the map editor allow for resizing of Stars but if the game engine itself doesn't pick up the ball and runs as it should, that's SD coders fault not ours.
Which reminds me of something else about the custom planets (gee, sounds familiar, isn't it?)
Here is what i want to do ***exactly*** for a specific secondary planet in CoSH to be given to General Grievous of the Kaleesh from Homeworld Kalee in his system around star K;
- Find an already equirectangular texture map of the Star Wars Death Star (pfftt, plenty of stupidly weird 3DS files out there, maybe i should buy it from ILM Lucas' studios directly) as it is shown semi-transparently reddish in episode V (or was it from VI?). Not the gray scale drawing found in the library here. No, a genuine DeathStar II with the missing under construction edges which would end up showing on the UV plane "indirectly" as space emptiness showing through stars and nebulaes in the background while spinning.
- Create a fake moon which mimics the greeny fluorescent firing sequence with the following descriptive values;
a) close enough to the planet surface so that it orbits half-sunk into it.

static also (like the Moon) and synchronized with the orbital speed of the Death Star planet underneath.
c) Locate the convex elliptic gun casing on the ecliptic (by modifying the longitudes ratios of the texture map if found anywhere or drawn from scratch patiently) so that its speed also coincides with the half-sunk laser moon above.
*** BUT, since the map editor shows it all to me that the above is possible and that the game engine doesn't.
Question, then: What am i doing wrong? And, if so tell me how to patch that map editor itself so that it no longer shows me fantastic effects that cannot be used - including the supposedly valid pathways tilts.
My video-card doesn't render these? Tell me.
Something's is missing in the code? Fix it.
-- In the meantime, i'll go make King Kong's jungle island with true breathing clouds above it. And the giant legendary Ape standing on a mountain top as seen from space; if Godzilla can be purple itself on a surface map, anything is possible.