More Calestial Objects

Not enough barriers to movement

I was thinking that there should be something that takes up a lot of space, unlike planets that only take up one space, or Asteroid belts that only take up 1/4 of a sector, how about something that really blocks the path?...

I was thinking something like a solar storm that takes up a whole sector (or more) and ships can move through it but they will lose health every week they are in the storm. Perhaps there could be a module that decreases the rate of HP you lose in a storm...

I was also thinking that there could be two types of solar storms, moving ones, and permanent ones. The first would move around, slowly, and you could find out the "predicted" path and the "Predicted" area of effect of the storm by clicking on it.
And the second type of storm would just sit there.

Solar storms could also provide a hiding place for ships, because it would reduce the sensor range of anything inside it to 1. And if your outside of the storm your sensor sight would stop at the edge of the storm.

So, what do you think???
13,554 views 22 replies
Reply #1 Top
Something like a nebula with the effects you mention, plus eye-candy would be nice.

Mine-laying, or limited, pre-built mil satellites that acted like mines/sensors would be cool too.
Reply #3 Top
Regions of "unfoldable" space could be neat too, carrying severe movement penalties.

50% movement penalty would work nicely...

Mine-laying

I like the idea, the mines would simply project a holographic field (sp??) around them and they would look like harmless asteriods, and when an enemy ship gets two spaces away from it, it rams the ship and makes a big boom!=D! (and takes away lots of HP).

anyway, keep going...
Reply #4 Top
This would be impossible to make, unfortunately unless the devs do it themselves.
Reply #5 Top
Why do you have to ruin the fun? Ok. now I'm going to plead that the devs read this thread.

  
Reply #6 Top
why impossible? HARD yes. Impossible? NO FREAKING WAY! ~_^

i was working on something like this, (the nebula thing), and i made some nice headway.
if someone with more EXP then i were to take this up, i'm sure it would end in a pretty nice mod.
but BLEAH! don't listen to me.
*is now prying to the devs*
please oh mighty ones, cast you glorious light upon this humble thread. XD
ok thats it for me... ~_^
Reply #7 Top
Hmm...

1. Nebula? A nebula would, depending on it's type, slow ship movement, damage ships actively, or provide valuable resources (by using... a 'Nebula Miner!- I don't know), but they could be a hindrance to combat, as a fast fleet could stay in a nebula awaiting an attack by a slow fleet, then use their engines to evade ships with 1 movement point and wipe them out or escape.
2. Solar storms sound more like a mega event or just an event. The idea of a storm taking place sounds interesting. If a starbase or ship is too near the sun, they could be damaged. In addition, it might reduce a planet's PQ by one ponit (or increase it, depending on your Luck).
3. Comets. Adding a comet cloud (Oort Cloud) around systems might slow down or damage ships leaving the system. These comets could be attacked and demolished by your warships, but bringing your Explorer out of your system to chart anomalies might be more... difficult at first.
4. Binary systems: It would be intersting to have multiple stars in a system, but they needn't have any effect necessarily.
5. Black holes, located at the center of the galaxy, slow down ship movement. Entering a black hole collapses it like most anomalies, but your ship is either hurled across the galaxy like a wormhole or destroyed... depending on your Luck.
Reply #8 Top
I you could destroy a black hole so easily, I would be far too easy to destroy entire galaxies.

I case you don't know, the black hole cluster at the center of each galaxies is what holds it together and make it spin on itself.

Without black holes there would be no galaxies.

I believe that black holes should be seen as impassable terrain with slowing effect that decrease proportionnaly with the distance from said black hole. (I.e -5 PC/week at core and -0pc/week 6 tiles away) If the engines can't muster the speed to fight the gravitational pull then it would be moved one pc closer to it and thus, slower ships would drawn and destroyed by the black holes at first then as the techs and faster ships arrives, then you could navigate closer to them.

If ship speed = gravitational pull then the ship can only move to get away (move back).

That would make thing interesting in the exploration phase and also add another layer of strategy if you can move ships fast enought to plow thru the black hole AoE.

Also, is the AoE of many black holes converge, then the Gravitational pull would be the sum of them all. (I.E.: a pc is 3pc away from a bh and 5pc away from another one, using the data I provided as exemple earlier then the pull on that pc would be 4 as 3+1)
Reply #9 Top
Um... I have another idea thread about Black Holes here.

Otherwise, I like the binary systems idea.

EDIT: Hey, I just had an Idea, binary systems could possibly give production bonuses because, with it always being sunny out, your solar panels will always be churning out raw power!
Reply #10 Top
I was thinking something like a solar storm that takes up a whole sector (or more) and ships can move through it but they will lose health every week they are in the storm. Perhaps there could be a module that decreases the rate of HP you lose in a storm...


Perhaps this could be implemented in a super ability somehow (maybe to replace the rediculously useless super ability of my beloved Drengin   ) so that their ships wouldn't take damage from storms and such and be able to utilize sensors within the storm.

Solar storms could also provide a hiding place for ships, because it would reduce the sensor range of anything inside it to 1. And if your outside of the storm your sensor sight would stop at the edge of the storm.


I really like this idea...it would add an element of suprise to combat (due to the lack of cloaking and such in GalCiv2) and make military tactics a bit more interesting.

Heehee!  I'd love to see the look on the AI's face (assuming they had one) when they see a fleet of dreadnoughts bearing down on them from a nebula.
Reply #11 Top
Yes. cloaking can be done anywhere, but hiding in nebulae/solar storms can only be done inside the nebulae/solar storms, which adds tactic to the rather boring several turns I spend wiping out ships wihtout any navagational problems.

Now everyone can play submarine with their ships!  
Reply #12 Top
Nebulae Ideas from CivIV and the gaming world of Star Trek:

Hmm. I just had an idea. You guys know about the Final Frontier space scenario in the new Civ IV expansion? I got that the other day, and played that scenario, and had some ideas Nebulas are impassable, while radiation clouds and such deal 25 to 75% damage. I think there were other objects, but I forget what.

But anyway, in Star Trek Armada (a good space-strategy Trek game, in my opinion), there are various types of nebulas. One kills crew (not applicible here, unless Colony/Transport type ships), one deals damage slowly (I like this one), one removes sensors and engines from a ship, so they go extra slow (Sensor bonuses gone, movement down to 1 parsec a turn?), one deactivates weapons and shields (That would be interesting, because if a vessel ventures inside, they cannot attack other vessels inside), while the final type actually repairs ships. This would be interesting too, speeding repairs to a vessel. So we have- Colors and descriptions taken from ST Armada:

1. Yellow Nebula: Kills soldiers and colonists
2. Red Nebula: Damages ships
3. Purple Nebula: Slows ships down
4. Blue Nebula: Shuts weapons and defenses off
5. Green Nebula: Boosts repair rate

In addition, in ST Armada II, gold nebulas gave you resources. Now, while these are taken from Armada (which I just played recently), they work out pretty well. We could combine the Purple and Blue, and Yellow and Red, so one shuts down weapons, defenses, and engines, while another damages a ship and kills soldiers/colonists. The green one could be added with the gold one so you could make a 'Nebula Particle Gathering Station', or some-such base, and harvest commerce/production/whatever from it and repair your ships inside.

Just some wacky ideas.
Reply #13 Top
(Sensor bonuses gone, movement down to 1 parsec a turn?)


Nah. how about three? I don't want to turn ships into dial-up internet. (super-super-super-SUPER-SLOOOOOOOOOOOOOW).

Oh. and yet another idea. meteor showers. if one of the meteors hits a ship it takes HP away and if the meteors fall apon a planets, it could take away Quality. Maybe there could be an improvement, called meteor shooter downer... um... or something.

1. Yellow Nebula: Kills soldiers and colonists
2. Red Nebula: Damages ships
3. Purple Nebula: Slows ships down
4. Blue Nebula: Shuts weapons and defenses off
5. Green Nebula: Boosts repair rate


Actually, I think random affects for each one would be better, so if you click on it, the little window thing on the bottom would display what effects it has, like just kills soldiers, or more complex, like kills soldiers, slows you down, but boosts repair rate, and gives extra resources. While all of them have an effect on sensors.
Reply #14 Top
Nah. how about three? I don't want to turn ships into dial-up internet. (super-super-super-SUPER-SLOOOOOOOOOOOOOW).


Well... early in the game, if you are building up ships, they don't really have more than two or three engine power, so that wouldn't be much of a loss. Maybe, say 1/2 or 1/3 of whatever the ship's engines are?

Another idea- you shouldn't be able to see inside a nebula unless you are actually inside it. This means that the AI's attack fleet might pass by a nebula, and get wiped out by a huge secret fleet you had hidden inside there.

Oh. and yet another idea. meteor showers. if one of the meteors hits a ship it takes HP away and if the meteors fall apon a planets, it could take away Quality. Maybe there could be an improvement, called meteor shooter downer... um... or something.

Maybe the Planetary Defense tech could have some kind of Anti-Meteor Gun?
Reply #15 Top
Solar storms could also provide a hiding place for ships, because it would reduce the sensor range of anything inside it to 1. And if your outside of the storm your sensor sight would stop at the edge of the storm.

(I qouted myself)
Another idea- you shouldn't be able to see inside a nebula unless you are actually inside it. This means that the AI's attack fleet might pass by a nebula, and get wiped out by a huge secret fleet you had hidden inside there.

(I qouted Minor Race)

These both mean the same thing,... glad you aprove.
Reply #16 Top
self reply to move to top of list for more replies... hopefuly....
Reply #17 Top
Yeah I agree, I like the idea of more space things. nebulas are a must really what kind of self repsecting space game doesnt have them. Though I would like more options.

Ship option- cloaking

Space option sensor feilds, a set of scaning lines that can detect cloaked ships.

Space option, defensive grids. What this could be would be would be say red lines with pods on it (look like a neckless or something) that connect your miltary stations in a chain creating a frontier you can defend. When ships pass this line in war small laser pods or satelites open up on them. Most likely little damage is done but its a delaying tactic cause they have to stop and destroy the pods. Also you can upgrade them to better defense satilites and maybe even mines.

Hay speaking of building on current concepts. Why not flesh out the star ship grave yards. if you send in a "salvage ship" you can harvest the old ships for your side. Maybe their junk maybe a gem or two is in there like the precousor ships we find on planets some times.
Reply #18 Top
Some very good ideas by Aggiejohn.

I've noticed that there are a lot of different ideas that have flooded this thread, so maybe we could seperate this into a few seperate threads. This one will stay devoted to nebulas, asteroid feilds (not belts), ship graveyards etc.

I've already started an extra thread called mines, we can put all the defensive ideas there like the defense grids.

hold on while I create a link...
Reply #20 Top
Ship Graveyard:

When a ship is destroyed, it creates a shipwreck (bear with me here). These shipwrecks are just floating debris, at first, that act like normal anomalies. But, if you have a certain number of them (in a single sector?) they pile up and create a graveyard. By surveying this, you could get:

a. A Precursor ship (I mean a real Precursor ship, organic and everything. A Dread Lord ship/A Arnor ship)
b. Parts for a ship (Improve either Military Production, Weapons, or Speed?)
c. Information from a ship's databanks (Cuts time required to research a tech/grants you a tech?)
Reply #21 Top
I think when a single ship is destroyed, it shouldn't make a ship graveyard, but if an entire fleet is wiped out plus a few ships destroyed from the other fleet, then, you have a ship graveyard.

And if a graveyard shows up, you can get bonuses from it with a survey module on one of your ships.

a. A Precursor ship (I mean a real Precursor ship, organic and everything. A Dread Lord ship/A Arnor ship)
End of quote

I doubt that the race that got blown up would have that kind of technology, by getting a free enemy ship that was blown up in the battle would be useful. If they had that kind of technology, YOU would be the one blowing up.

b. Parts for a ship (Improve either Military Production, Weapons, or Speed?)
End of quote

good idea, if you dismantle some of the parts on their ships, you may find some useful stuff, for instance, if they have warpdrive IV engine (and you haven't gone up that far on the propulsion tech tree branch yet) you could receive that tech for free.

c. Information from a ship's databanks (Cuts time required to research a tech/grants you a tech?)
End of quote

This will fall under the explanation for "b". I doubt that they will leave such important info on board a ship that may likely die. In world war two the US kept it's secret code books only on naval vessals, because they would sink and the books would be lost for ever (they made the books out of lead in the navy). BUT, if you interogate a surviving crew member, you could get info on military installations, and where important fleets are positioned.

And if there is nothing of value to you in the graveyard, you could just give all the stuff to a weaker ally, or sell it all to pirates!
Reply #22 Top
For a, what about Dread Lord graveyards only?
For c, the difference is, does the crew of a Korx or Thalan (using non-important races as an example) have time to get the information out of their computers as a doom ray slices them in half? It seems that if not, some info would be available.

How about this, then:

a. Parts for a ship
b. Sell to Pirates to stop them attacking you.
c. Rebuild wrecks at nearest space-port (Decrease production time?)