Unwise AI behaviour
-- involving Class 1 worlds
from
GalCiv2 Forums
Sorry if this has been brought up, I couldn't find it anywhere:
The AI has an unfortunately habit of ignoring Class 1 (if not 2-3) worlds that require special tech to colonize. The problem is that many of these worlds turn out to be pretty good once you hae the techs necessary to unlock colored tiles. I just grabbed a Class 1 worlds that the Krynn, Yor, Torians, and Drath all turned up their noses (or whatever) at. Turns out that, just with habitat improvement, it is something like a class 7 or 8, and it has 6-7 orange tiles. It would have been worth the investment for any of them. Silly aliens!
The AI has an unfortunately habit of ignoring Class 1 (if not 2-3) worlds that require special tech to colonize. The problem is that many of these worlds turn out to be pretty good once you hae the techs necessary to unlock colored tiles. I just grabbed a Class 1 worlds that the Krynn, Yor, Torians, and Drath all turned up their noses (or whatever) at. Turns out that, just with habitat improvement, it is something like a class 7 or 8, and it has 6-7 orange tiles. It would have been worth the investment for any of them. Silly aliens!