Make the spies a new class of ships (capacity module)
Could a tack like this work?
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GalCiv2 Forums
Something a Civ-fan friend typed to me today has mixed with my random reading around here to make me wonder if we could both "save" the new spy units and mollify those folks who are frustrated by the micro stuff and just want a counter-espionage slider.
The idea is to make DA spies more like spies in Civ, in that they are produced in one location and must use movement to get to another place and to their job. With units like that, we'd still get the interesting new gang-up-on-the-leader stuff but with different twists. Fire on the vessels and start a hot war, or gear up the counter-espionage spending and freeze them out with your econ power?
In my non-coder dreamland, a change like this doesn't seem like it would call for much UI work, but I have no idea how AI coding might be affected. Is this too wacky an idea?
The idea is to make DA spies more like spies in Civ, in that they are produced in one location and must use movement to get to another place and to their job. With units like that, we'd still get the interesting new gang-up-on-the-leader stuff but with different twists. Fire on the vessels and start a hot war, or gear up the counter-espionage spending and freeze them out with your econ power?
In my non-coder dreamland, a change like this doesn't seem like it would call for much UI work, but I have no idea how AI coding might be affected. Is this too wacky an idea?