Automatic Governor

Ok, I'm gonna ask a really dumb question so please be patient with me. How do I set a planet on auto pilot so I don't have to baby sit it? I went to the governor menu and clicked on the automatic upgrade option but nothing is being built on the planet and I can't figure out what I'm doing wrong. If someone could explain step by step on how to have a govenor take care of his/her planet i would be greatful. Thanks guys!
139,631 views 5 replies
Reply #1 Top
You still have to tell the game what you want in which tiles, the auto-upgrade thing automatically upgrades a given improvement to the next one. I.E. a factory will get upgraded to an enhanced factory when you research the right techs. Depending on the PQ, I have at least 7 factories (to allow the auto-upgrades to not take forever), and alternate between population (farm + morale booster), research or economy, depending on what special tiles the planet has.

The biggest thing that I use the governers for is to easily update ship building. I like to play on gigantic maps, so I tend to have ALOT of planets. I only have a few that are used to make warships, and the rest usually make constructors. If I want to stop making tons of constructors, I just use the governer to set everyone who was building constructors to now build nothing.

Or, say I just researched a new manufacturing technology, and I have a ton of starbases to upgrade, then I just tell the governer to set all planets building nothing to make constructors.

Since I have relativly few shipyard planets, I usually manage their shipyards manually.
Reply #2 Top
Thanks! I thought it was like Civilization II where a governer did everything. You helped a lot!
Reply #3 Top
yeah well, I still think we need a GalCiv 1 type of Social Governor, where you can have a generic-all-planet-build-priority List type of governors. There could be an option where you can click "Skip bonus Tiles", or "Place corresponding building to Bonus Tiles". Another thing I would like the governor to do is, "All planets producing building X change to building Y" , like the ship and rally governors that are alrdy available, and I think it wouldnt be to difficult to implement it. It gets tideous on Huge and Gigantic Galaxies with 150+ planets, and when I conquer planets, I notice the computer has left a lot of tiles without buildings, so I gotta start going planet-by-planet, selecting what I normally build on each 1, and it's kinda tiresome and repetitive after a few games...feels like work, and not fun.


Monc34
Reply #4 Top
I loved the Master of orion II building list. It was basically one big list which all planets followed if set to auto-build, but for GCII you would need more than one list. Like you could create different lists and set each planet to the appropriate one...Small Planet, Big Planet, Military Starport, Tax Swine, Research Planet and the like...

Maybe to much to ask for the next update

-Emperor Daniel
Ruler of Earth and Mighty Eater Of The Big Hamburger, the XVII.
Reply #5 Top
Micromanagement isn't such a big deal, the way Galciv 2 does it is perfect, you really start to familiarize and care for the planets.
Compare it to Master of Orion I, this seemed ideally low micromanagement, but you start to give less than crap for each planet at an early point. Micromanaging more than 10 planets in MOO1, IMO, was not fun! But Galciv 2 micromanagement is fun!
I can relate to Monclova though, managing dozens of captured alien worlds is not so fun.

But please don't put in a governor who builds things for you! I'm lazy and will start to use it, and then the gaming experience will soon drop!