Political Improvements

I dunno if this has already been suggested, and if it has, oh well.

What if civilizations had to deal with the popularity of their population more? What I mean is, basically the way you control how much your own population loves/hates you is whether how high taxes are set, building improvements/trade goods, and techs.

I think it should be deeper than this. Your actions against other civilizations should affect how your own people think of you. For instance suppose you enjoy attacking and killing weaker civs, but your people belive in a sense of honor. Becasue of your actions, they would think less of you and therefore morale would go down.

Invasion tactics could be implemented this way as well with a attempted genocide of using mass drivers and core detanators would appear that the people's leader is a monster bent on the extermination of everyone else (which I know this is how some of you like to play). In today's world, we would be horrified and disgusted if leaders today used tactics that showed of genocide and it should show in futuristic game like this. In the end it would appear more realistic.

If you still wanted to blow your opponents into pieces, it would be easy to implement the tech Xeno Ethics to correspond with how your people think. Example of this would if that your're evil, your people would encourage evil deeds and the same thing would be considered for choosing good. Choosing good, by the way, should have better benfits than it already does.

I guess what I'm trying to say is that with every action you as a leader chooses to do, the appropraite reaction should be made by the people.

What do you all think?
4,586 views 7 replies
Reply #1 Top
Bump.
Reply #2 Top
Well Tasty, I think as a HUMAN, you have some valid points ...
But you even said that - EVIL vs GOOD can react to the same situation differently ....
... As for GOOD should have some BONUS ... ?????
NO WAY ... Good is a choice you make and it WILL NOT REWARD you ...
... and that is how it IS ...
So just think of being GOOD as a "Handicap" ...
If you do not like the path of GOOD, then choose the NEUTERED path ...
You get good BONUS++++ stuff and you can be wishywossy with no penalty.
Reply #3 Top
Hi!
For instance suppose you enjoy attacking and killing weaker civs, but your people belive in a sense of honor.

So what, you get rid of your people.

BR, Iztok
Reply #4 Top
i agree - once you've picked an ethic, any action that goes against your ethic could penalise your population's morale. planetary invasion is a good example of a simple series of strategies that can have an ethic attached to them. other actions might be the 'sneak attack', attacking unarmed craft/starbases, not honouring an alliance etc etc. it might be nice to see some small but important 'everyday' carrot/stick ethical choices placed in the game to encourage playing ethical alignments? though neutral, of course, might be interesting to interpret........

Reply #5 Top
Even a saintly civilization has to remove threats, It's kind of like an extreme version of rounding up the neighbours to evict the guy who keeps the stereo up all night.
Reply #6 Top
i agree - once you've picked an ethic, any action that goes against your ethic could penalise your population's morale. planetary invasion is a good example of a simple series of strategies that can have an ethic attached to them. other actions might be the 'sneak attack', attacking unarmed craft/starbases, not honouring an alliance etc etc. it might be nice to see some small but important 'everyday' carrot/stick ethical choices placed in the game to encourage playing ethical alignments? though neutral, of course, might be interesting to interpret........



Thats a good way of putting it. I find it odd that a good civilization can go on a campaign of galactic conquest with little reprocussions. Depending on your empire ethical alignment your people will react differently to current events. If your an evil civilization, the game should reward you for doing things evil (Your approval goes up, morale goes up etc.) vice-versa with good civilzations. Neutral should be a tricky one, in fact I think neutral should not hold any approval bonus or defecit. People under a neutral ethic should generally hold their own unique opinions be it good or bad.
Reply #7 Top
I don't think we should just stop with the ethical alignments. We can go deeper with not only actions but choices in whether adhering to an alliance when they need help or tactics that you choose to invade other civs.