What do you think about yet another GalCiv3 idea?

I think it would be cool if population was held for each planet on a race by race basis separate from the ruling race. E.g. Earth administored by the Terrans may have 900M Terrans, 100M Altarians, 10M Torians, 1M Yor.

As invasions take place the balance obviously changes. Eg After the Arceans take over maybe the above would be
500M Arceans, 100M Terrans, 10M Altarians, 10M Torians, 2M Yor.

Each species would thrive on different types of worlds, these may be hidden from the UI. If races other than your own thrive on one of your planets then it would lead to morale/influence problems as the balance on that world moves. Maybe migration could be simulated by using the influence points in a certain sector or the prefered terrain. Seeing a rising Yor minority on a planet is more scary than the IP suddenly looking bad. The current system where a planet full of Torians can suddenly feel more Terran than Torian seems ridiculous. What is more on flipping they currently "become Terran".

Racial bonuses would be applied to the population not the planet. E.g. Those social production modifiers on the Torians work for you on the planets that have a high Torian populous. The morale modifiers would be different based on the races on the planet. E.g. That planet with a high Torian minorty will not like you going to war with them. The surrender of planets would be really cool then also.

All this would lead to interesting questions. Do you move people around to swamp the indiginous population or keep them as a pure (but possibly unruly) planet. Also you may keep a "tame" Yor/Drengim minority for military purposes (but the fact that they may go rogue would make it exciting).


Evil races may get the option to commit Genocide... Killing certain races on certain planets. Good races may get bonuses in trying to "live in harmony" with each other.

Anyway what do people think.

(Apologies if people have seen most of this post before. I added it to another thread which promptly died. I do think it would work well in game terms and would add to the interest in racial interaction.)
2,736 views 6 replies
Reply #1 Top

Cool stuff...yeah, we're always looking forward to cool features to add in GC3. We'll tuck these away Thanks!

Reply #2 Top
could be fun but it would have to be done in such a way that there is no need/temptation to start ferrying people all over the place - the micromanagement would be too painful.

The migration idea is nice - it would mean that there was no sudden 'flip' and large influence (but not enough to be 4X) would still have an effect.
Reply #3 Top
Random name.

I agree that you need to be able to carry on with the game without micro management. However the whole game is about choices. So there needs to be a simple way of selecting one strategy above another. Maybe have government policies e.g. racial harmony, racial tolerance, racial segregation, racial subjugation, racial slavery which affect behaviour rather than micro management.
Also you could have buildings which post racial incentives on a planet to draw a particular race to it. This would work particularly well if the racial bonuses were significant... i.e. I want my economic planets to have Torians on it because they get the best bonuses.
I want my worlds producing transports to be run by the Yor... etc.
Reply #4 Top
racial harmony, racial tolerance, racial segregation, racial subjugation, racial slavery


Don't forget racial extermination...

Yes, I'm evil.
Reply #5 Top
I like the idea of multiple races living in one planet and them having specific planet types which they like to live on. That way another races paradice planet would be the nightmare of others. Would make the game more intresting definetly.

I would also like to see different kinda goverments for all the races. Yor democrazy just seems ridicilous to me. Yor Super Core would do alot to enchant the feel of the game
Reply #6 Top
hehee, heres some more crazy ideas into the mix

Also you could have buildings which post racial incentives on a planet to draw a particular race to it. This would work particularly well if the racial bonuses were significant... i.e. I want my economic planets to have Torians on it because they get the best bonuses.


coupled with the migration based on influence, the buildings could be like the current embassies etc except that different buildings would increase the influence of a specific race on that planet - so build buildings to attract torians (or whatever) but dont go too far or you'll hand them the planet!

i can just imagine - build a torture pit and watch the drengin flood in! but only if youre neutral or evil...

Maybe have government policies e.g. racial harmony, racial tolerance, racial segregation, racial subjugation, racial slavery which affect behaviour rather than micro management.


maybe these would control what happens when you are at war:

tolerance, you get less morale penalty on mixed planets and have to kill a smaller proportion of the population when invading, with the rest staying.

subjugation, you get a larger morale penalty but a production bonus on mixed planets (you can now enslave them without outcry as you are already at war with the civ they belong to), you have to kill more of the population when invading but still not all.

extermination, when you declare war you exterminate all of that race on your planets - dont have to worry about planets flipping to that race, or morale penalties but you may lose much population. you must fight the entire population when invading planets.