-Sorian-

-Sorian-

Joined Member # 3214436
18 Posts 143 Replies 25,500 Reputation

irc.stardock.com recieves data on port 6667 irc.stardock.com ip: 38.98.152.155 You could try allowing all traffic to and from that ip can see if that helps.

11 Replies 6,871 Views

Guild wars did kind of the same thing. You had to pre-order the game in order to play during their monthly beta weekends (or get access from a 3rd party site from a contest or some such for 1 weekend).

23 Replies 7,788 Views

Read: http://en.wikipedia.org/wiki/Authorization_hold This is probably what happened. The Stardock servers put an authorzation hold to validate that the credit card is legitimate. Same thing happens when you use your card anywhere else. The merchant puts an authorization hold on your card until they settle the charges with the credit card company. If no charge comes through the hold will typically fall off your card in the next 5 days. The only charges that I have seen be comp

17 Replies 8,608 Views

Does that mean AI mods (if modding ever gets allowed) will have their own ELO rating? :)

7 Replies 5,180 Views
Reply to [Game Breaker] in Demigod

[quote]Stunlcoking should not exist, ever. After a stun wears off the victim should be immune to stuns for a few seconds.[/quote] This is what my mod did. Bascically, when you were stunned you got stun immunity equal to double the length of the stun. Both affects were applied at the same time. So, if you got stunned for 2 seconds you would have a 4 second stun immunity applied at the same time (so you were immune for 2 seconds after the stun wore off). This method: 1)

34 Replies 51,206 Views
Reply to [Game Breaker] in Demigod

Stunlocking has been discussed since Beta 1. I even released a mod to try and combat it. So far, nothing has changed.

34 Replies 51,206 Views

@ Weidbrewer: The problem is it does not say anywhere on the site as you are purchasing your pre-order that you cannot cancel the pre-order for a refund. If it had, then this would not be such a problem. Posting it on the forum only helps people that read the forum post before pre-ordering.

98 Replies 239,726 Views

[quote who="Sorceresss" reply="19" id="1904252"] Quoting DeadMG, reply 17as Kryo said, a pre-order is a declaration that you WILL buy the game, and SD have lost out when you go back on that. TRUE : By subscribing to the StarDock business proposal of a pre-order-plus-beta-participation package, one has agreed to such a "contract". [/quote] Where is this "contract"? As Kryo said, you are bound by the return policy. There is nothing in the ret

98 Replies 239,726 Views

[quote who="stanco" reply="16" id="1899628"] Quoting TheAnonymousMrP, reply 15We did not buy the Demigod Beta, we pre-ordered the full Demigod product. Word![/quote] Exactly my point. Nowhere on the site does it state that you cannot cancel a pre-order for a full refund. He has not received his pre-order yet; the game has not been released yet.

98 Replies 239,726 Views

[quote who="Blitz64" reply="7" id="1899298"]Lastly, if you paid within 30 days with your visa/mastercard/american express. You can call your credit card company and file a report. You might win since beta is a grey area.[/quote] Actually, it is 60 days from the date you received the statement the charge appeared on (at least in the states). Since your purcahse was a pre-order for Demigod, a game that has not yet been released and you have not received, and St

98 Replies 239,726 Views

It has been brought up now because of Brad's post about the lack of official mod support for retail release.

5 Replies 5,986 Views

I would like to request that, since you are not "officially" supporting mods in the retail release of Demigod, you at least keep the basic mod support that does exist in the game, at the moment, in. I understand that you cannot afford to spend time on a Mod Manager for demigod, but if you at least leave the mod support in the game engine I have a nice Mod Manager going here</a

5 Replies 5,986 Views

The idol increases your war rank by 1 at any time you hold it. So, if you cap it in the beginning of the game you will have war rank 2 while the enemy has war rank 1. War rank is not indicated anywhere, yet.

11 Replies 8,490 Views

One more thing, i think the game feels a bit unresponsive. I click, and it takes a while for the hero to move. This in multiplayer against AIs only. This because, like SupCom, there is a minimum net lag imposed of 200ms(?). If you are playing against just AIs you can lower this if you like. In-game press cntl+` to open the console in console type "net_lag #" where number is the ms lag you want to set. Press ` to close console

14 Replies 6,403 Views

[quote]To confirm-Eight demigods on retail release.Heh, and based off PAX feedback, we'll be moving the abilities to 1-4, F1-F4 and camera controls to WASD.[/quote] So, does that mean 5 v 5 is out, or the unique option is out?

68 Replies 160,833 Views