Bug Still In 1.10.3621123

I am playing a game as the Torians and the game has gotten stuck on an AI civilization's turn 4 times and I am only on turn 110.  When the game gets stuck, I can look at anything I want so the game is not frozen, it is just stuck on an AI's turn.  The only way out is to exit the game (you cannot save at that point).  When I restart the game, load my most recent save, and continue playing the game does not get stuck at the same point.

I know this has been reported for previous version.  The purpose of this post is to make sure you are aware that this bug is still in version 1.10.3621123.  The following screen snapshot shows that I am really playing this version.

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Reply #1 Top


I am playing a game as the Torians and the game has gotten stuck on an AI civilization's turn 4 times and I am only on turn 110.  When the game gets stuck, I can look at anything I want so the game is not frozen, it is just stuck on an AI's turn.  The only way out is to exit the game (you cannot save at that point).  When I restart the game, load my most recent save, and continue playing the game does not get stuck at the same point.

I know this has been reported for previous version.  The purpose of this post is to make sure you are aware that this bug is still in version 1.10.3621123.  The following screen snapshot shows that I am really playing this version.


End of quote

Do you verify files before each start? I seem to have few crashes by doing this.

Reply #2 Top

No, I do not verify files before each session.  However, the game is not crashing, it is getting stuck on an AI civilization’s turn.

Reply #3 Top

Quoting PaulLach, reply 2

No, I do not verify files before each session.  However, the game is not crashing, it is getting stuck on an AI civilization’s turn.
End of PaulLach's quote

My bad was thinking of.

What causes a game to get stuck could it be looking for a missing file?

Reply #4 Top

Supposedly a bug fix went in that prevented the AI from hanging up while transiting the subspace gates. It doesn't.

I noticed it does it more often when the Mimot are involved. I think it happens because ships are trying to move out of range and they get hung up at the gate.  Just an unconfirmed theory.  From a certain point of view........

Reply #5 Top

I think your theory about the issue being related to AI ships transiting subspace gates has potential.  The sector I am in has 4 subspace gates connected to it with a lot of AI civilization ships coming in and out. As best as I can recall, the civilizations that got stuck have all been from sectors that connect to mine.  I know that is just anecdotal and not repeatable proof, but in the absence of proof, it is a place to start looking.