Missile Assister shows as 13 mass, but only adds 9

Screenshot

Adding in a Missile Assister, I noticed the mass wasn't adding up for some reason; the mouseover tooltip shows it would add 13 mass to the design (so my current mass of 136, as per screenshot, should go to 149), but for some reason that rounding alone wouldn't seem to be able to explain, it only adds 9 (taking it to 145 instead of 149).

14,100 views 6 replies
Reply #1 Top

Edit:  For some reason the image insertion thing does not seem to be working on the GC3 forums. :/  Click on the image to link to my imgur upload.

Reply #2 Top

Mass for a lot of components is similarly exaggerated in the tooltip versus what actually gets consumed when you use the component.  On a Tiny hull, a Durantium Composite Armor defense module shows 11.5 mass would be consumed, but adding the component only adds 5 to the design.

I do have various miniaturization techs; perhaps the tooltips don't reflect the component miniaturizations?

Reply #3 Top

Basically, what is happening is that something will advertise its base mass but what it actually uses applies all the various bonuses you have.

What I think the UI should do is update the advertised mass to be what it will actually use and then put into a tooltip what it would have orignally consumed without your tech.

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Reply #4 Top

I agree.

 

Reply #5 Top

Quoting Frogboy, reply 3

Basically, what is happening is that something will advertise its base mass but what it actually uses applies all the various bonuses you have.

What I think the UI should do is update the advertised mass to be what it will actually use and then put into a tooltip what it would have orignally consumed without your tech.

Yes, this would avoid a lot of confusion. I always design my own ships when I play.

Reply #6 Top

Quoting ProudCanadian, reply 5

Yes, this would avoid a lot of confusion. I always design my own ships when I play.

 

Likewise, AI ships still don't balance ship defenses. :/