with the tech cost multipliers able to offload the work of editing 4000+ researchcosts by hand through changing 6 techinflation variables as needed, I find myself with a -lot- more time to actually improve ILO with new stuff. Specifically I am implementing jumpgates(and sorta have locally)... Now I want/need to add a starbase with some modules to any race at the start of the game before I release it.
This runs into a few possible problems right off the bat full stop:
- I could add it to all of the base races in factiondefs.xml(I think?), but that fails to account for any other race such as all the great ones in gauntlet's race mod and any of the race shells pulled from the workshop... all of which I can't expect to exist (or not) on a player's end
- I don't know (and haven't exactly tried to find due to the last point making the knowledge useless if I did) the format for Granting a starbase with modules on turn zero, but I suspect due to other similarities the shipyard makes a decent template
TLDR: We need a file we can dump things in that will grant ships/techs/tech tree branches/otherstuff from factiondefs.xml to -any- race