I have a little problem with rally points lately. If I set a rally point as destination for a shipyard, the first ship that arrives triggers the "idle ship"-info. That is ok. However, every ship that arrives later also triggers the "idle-ship"-info. That is not ok, because I want to use this rally point to build up a fleet, meaning I only want to hear from it again if the logistics are maxed out and the fleet is ready to go.
I remember in my games shortly after release I could use the "guard" or the "sentry" command to get the rally point to behave like that. Now after a longer break I started a new game last week and the rally points behave differently. It doesn't matter if the ships are commanded to guard or to sentry, every new ship triggers the "idle ship"-info and I have to decide every turn what to do with this fleet. That defeats the purpose of a rally point for me.
I guess the behaviour changed because of an update. I wonder: Is this working as intended or is it a bug? What can I do to get the behaviour I want?
Programm version should be the newest one that is not opt-in. That is what the steam client is set to, anyway. Main menu of GalCiv says Version 1.1.
p.s.: Of course what would be even nicer is to be able to give rules to the rally point - a little logic what it should do when certain conditions with the ships at the rally point are true.