My two cents:
1. If the Manufacturing Queue section is at the lower part of the screen, then they should reverse its two subsections. The "Now Building" subsection, which is currently on the right side, should be put on the left. This seems more logical to me.
2. The hammers, flasks and coins icons don’t give new information, but they occupy too much space on the screen. If I want immediate info on research, manufacturing, etc., text and numbers can give that info immediately. These icons are a nice visual addition, but cannot give me info on the state of my production at a glance. They are not really useful, they are mainly eye candy only, which is not a bad thing, just the proportions are not right for me somehow.
3. I don't like the greyed out surface tiles at all.
4. Oceans are currently not indicated on the surface screen. Where water is present, it should be indicated visually (colour blue, some art) on the corresponding tiles.
5. I don’t like the jagged edges of the screen. They feel weird, distracting.
6. I also miss that part of the GUI where info was given on Selected Tile etc. (see Reply #7 of EvilMaxWar).
I have mixed feelings on this new Planet Screen. There are improvements, but in many aspects it is a step back for me.
Some minor things:
7. It would be good if the header (All, Improvements, Projects, Old) under "Available Projects" in the right upper part of the screen was a bit bigger. I use a 24" full HD monitor and this header is quite small on it, it is a bit inconvenient to click on it.
8. It would be good if the two arrows next to the name of the planet at the top of the screen were a bit more „robust”, a bit more emphasized, separated from the background, like a "real" on-screen button, so that it can be a bit more obvious where to click. Admittedly, for me this is more of a mental thing only, I probably miss the feeling of clicking on something.